CrystalSpace

Public API Reference

CS::RenderManager::TicketSetup< RenderTree, LayerConfigType > Class Template Reference

Default shader ticket setup. More...

#include <csplugincommon/rendermanager/shadersetup.h>

List of all members.


Detailed Description

template<typename RenderTree, typename LayerConfigType>
class CS::RenderManager::TicketSetup< RenderTree, LayerConfigType >

Default shader ticket setup.

Assumes that the contextLocalId in each mesh is set.

Typically used through SetupStandardTicket(). Must be done after shader setup (usually SetupStandardShader()).

Definition at line 106 of file shadersetup.h.


The documentation for this class was generated from the following file:

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