CrystalSpace

Public API Reference

csTransform Class Reference
[Geometry utilities]

A class which defines a transformation from one coordinate system to another. More...

#include <csgeom/transfrm.h>

Inheritance diagram for csTransform:

List of all members.

Public Member Functions

 csTransform (const csMatrix3 &other2this, const csVector3 &origin_pos)
 Initialize with the given transformation.
 csTransform ()
 Initialize with the identity transformation.
csString Description () const
 Return a textual representation of the transform.
csVector3 GetFront () const
 Get the front vector in 'other' space.
const csMatrix3GetO2T () const
 Get 'other' to 'this' transformation matrix.
const csVector3GetO2TTranslation () const
 Get 'other' to 'this' translation.
const csVector3GetOrigin () const
 Get origin of transformed coordinate system.
csVector3 GetRight () const
 Get the right vector in 'other' space.
csVector3 GetUp () const
 Get the up vector in 'other' space.
void Identity ()
 Reset this transform to the identity transform.
bool IsIdentity () const
 Returns true if this transform is an identity transform.
csBox3 Other2This (const csBox3 &box) const
 Convert a box in 'other' space to 'this' space.
csSphere Other2This (const csSphere &s) const
 Convert a sphere in 'other' space to 'this' space.
void Other2This (const csPlane3 &p, const csVector3 &point, csPlane3 &result) const
 Convert a plane in 'other' space to 'this' space.
csPlane3 Other2This (const csPlane3 &p) const
 Convert a plane in 'other' space to 'this' space.
csVector3 Other2This (const csVector3 &v) const
 Transform vector in 'other' space v to a vector in 'this' space.
csPlane3 Other2ThisRelative (const csPlane3 &p) const
 Convert a plane in 'other' space to 'this' space.
csVector3 Other2ThisRelative (const csVector3 &v) const
 Convert vector v in 'other' space to a vector in 'this' space.
virtual void SetO2T (const csMatrix3 &m)
 Set 'other' to 'this' transformation matrix.
virtual void SetO2TTranslation (const csVector3 &v)
 Set 'world' to 'this' translation.
void SetOrigin (const csVector3 &v)
 Set origin of transformed coordinate system.
void Translate (const csVector3 &v)
 Move the 'other' to 'this' translation by a specified amount.

Static Public Member Functions

static csTransform GetReflect (const csPlane3 &pl)
 Return a transform that represents a mirroring across a plane.

Protected Attributes

csMatrix3 m_o2t
 Transformation matrix from 'other' space to 'this' space.
csVector3 v_o2t
 Location of the origin for 'this' space.

Friends

csTransform operator* (const csTransform &t1, const csReversibleTransform &t2)
 Combine two transforms, rightmost first.
csMatrix3 operator* (const csTransform &t, const csMatrix3 &m)
 Multiply a matrix with the transformation matrix.
csMatrix3 operator* (const csMatrix3 &m, const csTransform &t)
 Multiply a matrix with the transformation matrix.
csBox3 operator* (const csTransform &t, const csBox3 &p)
 Apply a transformation to a box.
csBox3 operator* (const csBox3 &p, const csTransform &t)
 Apply a transformation to a box.
csSphere operator* (const csTransform &t, const csSphere &p)
 Apply a transformation to a sphere.
csSphere operator* (const csSphere &p, const csTransform &t)
 Apply a transformation to a sphere.
csPlane3 operator* (const csTransform &t, const csPlane3 &p)
 Apply a transformation to a Plane.
csPlane3 operator* (const csPlane3 &p, const csTransform &t)
 Apply a transformation to a Plane.
csVector3 operator* (const csTransform &t, const csVector3 &v)
 Apply a transformation to a 3D vector.
csVector3 operator* (const csVector3 &v, const csTransform &t)
 Apply a transformation to a 3D vector.
csMatrix3operator*= (csMatrix3 &m, const csTransform &t)
 Multiply a matrix with the transformation matrix.
csBox3operator*= (csBox3 &p, const csTransform &t)
 Apply a transformation to a box.
csSphereoperator*= (csSphere &p, const csTransform &t)
 Apply a transformation to a sphere.
csPlane3operator*= (csPlane3 &p, const csTransform &t)
 Apply a transformation to a Plane.
csVector3operator*= (csVector3 &v, const csTransform &t)
 Apply a transformation to a 3D vector.

Detailed Description

A class which defines a transformation from one coordinate system to another.

The two coordinate systems are refered to as 'other' and 'this'. The transform defines a transformation from 'other' to 'this'.

Definition at line 48 of file transfrm.h.


Constructor & Destructor Documentation

csTransform::csTransform (  )  [inline]

Initialize with the identity transformation.

Definition at line 63 of file transfrm.h.

csTransform::csTransform ( const csMatrix3 other2this,
const csVector3 origin_pos 
) [inline]

Initialize with the given transformation.

The transformation is given as a 3x3 matrix and a vector. The transformation is defined to mean T=M*(O-V) with T the vector in 'this' space, O the vector in 'other' space, M the transformation matrix and V the transformation vector.

Definition at line 72 of file transfrm.h.


Member Function Documentation

csString csTransform::Description (  )  const

Return a textual representation of the transform.

csVector3 csTransform::GetFront (  )  const [inline]

Get the front vector in 'other' space.

This is basically equivalent to doing: tr.This2OtherRelative (csVector3 (0, 0, 1)) but it is more efficient.

Definition at line 337 of file transfrm.h.

const csMatrix3& csTransform::GetO2T (  )  const [inline]

Get 'other' to 'this' transformation matrix.

This is the 3x3 matrix M from the transform equation T=M*(O-V).

Definition at line 112 of file transfrm.h.

const csVector3& csTransform::GetO2TTranslation (  )  const [inline]

Get 'other' to 'this' translation.

This is the vector V from the transform equation T=M*(O-V). This is equivalent to calling GetOrigin().

Definition at line 119 of file transfrm.h.

const csVector3& csTransform::GetOrigin (  )  const [inline]

Get origin of transformed coordinate system.

In other words, the vector that gets 0,0,0 after transforming with Other2This(). This is equivalent to calling GetO2TTranslation().

Definition at line 126 of file transfrm.h.

static csTransform csTransform::GetReflect ( const csPlane3 pl  )  [static]

Return a transform that represents a mirroring across a plane.

This function will return a csTransform which represents a reflection across the plane pl.

csVector3 csTransform::GetRight (  )  const [inline]

Get the right vector in 'other' space.

This is basically equivalent to doing: tr.This2OtherRelative (csVector3 (1, 0, 0)) but it is more efficient.

Definition at line 369 of file transfrm.h.

csVector3 csTransform::GetUp (  )  const [inline]

Get the up vector in 'other' space.

This is basically equivalent to doing: tr.This2OtherRelative (csVector3 (0, 1, 0)) but it is more efficient.

Definition at line 353 of file transfrm.h.

void csTransform::Identity (  )  [inline]

Reset this transform to the identity transform.

Definition at line 81 of file transfrm.h.

bool csTransform::IsIdentity (  )  const [inline]

Returns true if this transform is an identity transform.

This tests all fields so don't call this before every operation.

Definition at line 91 of file transfrm.h.

csBox3 csTransform::Other2This ( const csBox3 box  )  const

Convert a box in 'other' space to 'this' space.

csSphere csTransform::Other2This ( const csSphere s  )  const

Convert a sphere in 'other' space to 'this' space.

void csTransform::Other2This ( const csPlane3 p,
const csVector3 point,
csPlane3 result 
) const

Convert a plane in 'other' space to 'this' space.

This is an optimized version for which a point on the new plane is known (point). The result is stored in 'result'. If 'p' is expressed as (N,D) (with N a vector for the A,B,C components of 'p') then this will return a new plane in 'result' which looks like (M*N,-(M*N)*point).

csPlane3 csTransform::Other2This ( const csPlane3 p  )  const

Convert a plane in 'other' space to 'this' space.

If 'p' is expressed as (N,D) (with N a vector for the A,B,C components of 'p') then this will return a new plane which looks like (M*N,D+(M*N)*(M*V)).

csVector3 csTransform::Other2This ( const csVector3 v  )  const [inline]

Transform vector in 'other' space v to a vector in 'this' space.

This is the basic transform function. This will calculate and return M*(v-V).

Definition at line 159 of file transfrm.h.

csPlane3 csTransform::Other2ThisRelative ( const csPlane3 p  )  const

Convert a plane in 'other' space to 'this' space.

This version ignores translation. If 'p' is expressed as (N,D) (with N a vector for the A,B,C components of 'p') then this will return a new plane which looks like (M*N,D).

csVector3 csTransform::Other2ThisRelative ( const csVector3 v  )  const [inline]

Convert vector v in 'other' space to a vector in 'this' space.

Use the origin of 'other' space. This will calculate and return M*v (so the translation or V of this transform is ignored).

Definition at line 169 of file transfrm.h.

virtual void csTransform::SetO2T ( const csMatrix3 m  )  [inline, virtual]

Set 'other' to 'this' transformation matrix.

This is the 3x3 matrix M from the transform equation T=M*(O-V).

Reimplemented in csReversibleTransform, and csOrthoTransform.

Definition at line 132 of file transfrm.h.

virtual void csTransform::SetO2TTranslation ( const csVector3 v  )  [inline, virtual]

Set 'world' to 'this' translation.

This is the vector V from the transform equation T=M*(O-V). This is equivalent to calling SetOrigin().

Definition at line 139 of file transfrm.h.

void csTransform::SetOrigin ( const csVector3 v  )  [inline]

Set origin of transformed coordinate system.

This is equivalent to calling SetO2TTranslation().

Definition at line 145 of file transfrm.h.

void csTransform::Translate ( const csVector3 v  )  [inline]

Move the 'other' to 'this' translation by a specified amount.

Basically this will add 'v' to the origin or translation of this transform so that the new transform looks like T=M*(O-(V+v)).

Definition at line 152 of file transfrm.h.


Friends And Related Function Documentation

csTransform operator* ( const csTransform t1,
const csReversibleTransform t2 
) [friend]

Combine two transforms, rightmost first.

Given the following definitions:

  • 't1' expressed as T=t1.M*(O-t1.V)
  • 't2' expressed as T=t2.M*(O-t2.V)
  • t2.Minv is the inverse of t2.M

Then this will return a new transform T=(t1.M*t2.M)*(O-(t2.V+t2.Minv*t1.V)).

csMatrix3 operator* ( const csTransform t,
const csMatrix3 m 
) [friend]

Multiply a matrix with the transformation matrix.

This will calculate and return M*m.

csMatrix3 operator* ( const csMatrix3 m,
const csTransform t 
) [friend]

Multiply a matrix with the transformation matrix.

This will calculate and return m*M.

csBox3 operator* ( const csTransform t,
const csBox3 p 
) [friend]

Apply a transformation to a box.

This corresponds exactly to calling t.Other2This(p).

csBox3 operator* ( const csBox3 p,
const csTransform t 
) [friend]

Apply a transformation to a box.

This corresponds exactly to calling t.Other2This(p).

csSphere operator* ( const csTransform t,
const csSphere p 
) [friend]

Apply a transformation to a sphere.

This corresponds exactly to calling t.Other2This(p).

csSphere operator* ( const csSphere p,
const csTransform t 
) [friend]

Apply a transformation to a sphere.

This corresponds exactly to calling t.Other2This(p).

csPlane3 operator* ( const csTransform t,
const csPlane3 p 
) [friend]

Apply a transformation to a Plane.

This corresponds exactly to calling t.Other2This(p).

csPlane3 operator* ( const csPlane3 p,
const csTransform t 
) [friend]

Apply a transformation to a Plane.

This corresponds exactly to calling t.Other2This(p).

csVector3 operator* ( const csTransform t,
const csVector3 v 
) [friend]

Apply a transformation to a 3D vector.

This corresponds exactly to calling t.Other2This (v).

csVector3 operator* ( const csVector3 v,
const csTransform t 
) [friend]

Apply a transformation to a 3D vector.

This corresponds exactly to calling t.Other2This (v).

csMatrix3& operator*= ( csMatrix3 m,
const csTransform t 
) [friend]

Multiply a matrix with the transformation matrix.

This corresponds exactly to m*=M.

csBox3& operator*= ( csBox3 p,
const csTransform t 
) [friend]

Apply a transformation to a box.

This corresponds exactly to calling p = t.Other2This(p).

csSphere& operator*= ( csSphere p,
const csTransform t 
) [friend]

Apply a transformation to a sphere.

This corresponds exactly to calling p = t.Other2This(p).

csPlane3& operator*= ( csPlane3 p,
const csTransform t 
) [friend]

Apply a transformation to a Plane.

This corresponds exactly to calling p = t.Other2This(p).

csVector3& operator*= ( csVector3 v,
const csTransform t 
) [friend]

Apply a transformation to a 3D vector.

This corresponds exactly to calling v = t.Other2This(v).


Member Data Documentation

Transformation matrix from 'other' space to 'this' space.

Definition at line 52 of file transfrm.h.

Location of the origin for 'this' space.

Definition at line 54 of file transfrm.h.


The documentation for this class was generated from the following file:

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