CrystalSpace

Public API Reference

Graphics

Classes

class  csBakeKeyColor
 Functions to bake keycolor into the alpha channel of images. More...
class  csColorQuantizer
 Color quantizer. More...
class  csComparator< csRGBcolor *, csRGBcolor * >
 csComparator<> specialization for csColor*. More...
class  csComparator< csRGBcolor, csRGBcolor >
 csComparator<> specialization for csRGBcolor. More...
class  csImageBase
 Base class for iImage implementations. More...
class  csImageCubeMapMaker
 Wrapper class to create a cube map from a number of 2D images as the cube faces. More...
class  csImageManipulate
 Helper class to manipulate iImage objects. More...
class  csImageMemory
 Memory image. More...
class  csImageTools
 Some helper functions to deal with iImage objects. More...
class  csImageVolumeMaker
 Wrapper class to create a volume aka 3D texture from a number of 2D images as the volume slices. More...
struct  csInterleavedSubBufferOptions
 Structure describing the properties of the individual buffers to be interleaved. More...
class  csNormalMappingTools
 Some helpers for stuff related to normal maps. More...
struct  csPackRGB
 RGB data packing. More...
struct  csPackRGBA
 RGBA data packing. More...
class  csRenderBuffer
 Render buffer - basic container for mesh geometry data. More...
struct  csRGBcolor
 An RGB color. More...
struct  csRGBpixel
 An RGB pixel. More...
class  csShaderExpressionAccessor
 Shader variable accessor that evaluates a shader expression when the SV value is queried. More...
class  CS::RenderBufferPersistent
 Render buffer wrapper with additional persistence information. More...

Namespaces

namespace  CS
 

Main namespace for CrystalSpace.


Modules

 2D
 3D

Functions

csPtr< iImagecsCreateXORPatternImage (int width, int height, int recdepth, float red=1.0f, float green=1.0f, float blue=1.0f)
 Create an iImage with a nice XOR pattern with 2^recdepth shades of from white to black.
static csRef< iImagecsBakeKeyColor::Image (iImage *source, const csRGBpixel &transpColor)
 Set alpha of all pixels to 0 that match transpColor.

Eye sensivity to different color components

Eye sensivity to different color components, from NTSC grayscale equation.

The coefficients are multiplied by 100 and rounded towards nearest integer, to facilitate integer math. The squared coefficients are also multiplied by 100 and rounded to nearest integer (thus 173 == 1.73, 242 == 2.42 etc).



#define B_COEF   107
 Blue component sensivity.
#define G_COEF   242
 Green component sensivity.
#define R_COEF   173
 Red component sensivity.

Eye sensivity to different color components, squared



#define B_COEF_SQ   114
 Blue component sensivity, squared.
#define G_COEF_SQ   587
 Green component sensivity, squared.
#define R_COEF_SQ   299
 Red component sensivity, squared.

Define Documentation

#define B_COEF   107

Blue component sensivity.

Definition at line 254 of file rgbpixel.h.

#define B_COEF_SQ   114

Blue component sensivity, squared.

Definition at line 263 of file rgbpixel.h.

#define G_COEF   242

Green component sensivity.

Definition at line 252 of file rgbpixel.h.

#define G_COEF_SQ   587

Green component sensivity, squared.

Definition at line 261 of file rgbpixel.h.

#define R_COEF   173

Red component sensivity.

Definition at line 250 of file rgbpixel.h.

#define R_COEF_SQ   299

Red component sensivity, squared.

Definition at line 259 of file rgbpixel.h.


Function Documentation

csPtr<iImage> csCreateXORPatternImage ( int  width,
int  height,
int  recdepth,
float  red = 1.0f,
float  green = 1.0f,
float  blue = 1.0f 
)

Create an iImage with a nice XOR pattern with 2^recdepth shades of from white to black.

Parameters:
width Width of the image to create
height Height of the image to create
recdepth "recursion depth", clamped to range 1-8.
red Maximum value of red component
green Maximum value of green component
blue Maximum value of blue component
static csRef<iImage> csBakeKeyColor::Image ( iImage source,
const csRGBpixel transpColor 
) [static, inherited]

Set alpha of all pixels to 0 that match transpColor.

The color of pixels made transparent is changed such that it has the average color of some near non-transparent pixels to prevent halos.

Remarks:
Intermediately uses a truecolor images, i.e. paletted images are not handled with maximum efficiency.

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