imesh/animnode/ik.h File Reference
Inverse Kinematics animation nodes for an animated mesh. More...
#include "csutil/scf_interface.h"
#include "imesh/animnode/skeleton2anim.h"
Go to the source code of this file.
Classes | |
struct | CS::Animation::iSkeletonIKCCDNode |
An implementation of the CS::Animation::iSkeletonIKNodeFactory based on a quaternion version of the Cyclic Coordinate Descent algorithm. More... | |
struct | CS::Animation::iSkeletonIKCCDNodeFactory |
An implementation of the CS::Animation::iSkeletonIKNodeFactory based on a quaternion version of the Cyclic Coordinate Descent algorithm. More... | |
struct | CS::Animation::iSkeletonIKNode |
An animation node that generates an animation for a sub-part of the skeleton (a CS::Animation::iBodyChain) by specifying some geometrical constraints on the effectors placed on the skeleton. More... | |
struct | CS::Animation::iSkeletonIKNodeFactory |
Factory for the Inverse Kinematics animation node. More... | |
struct | CS::Animation::iSkeletonIKNodeManager |
A class to manage the creation and deletion of Inverse Kinematics animation node factories. More... | |
struct | CS::Animation::iSkeletonIKPhysicalNode |
An implementation of the CS::Animation::iSkeletonIKNode based on physical simulation. More... | |
struct | CS::Animation::iSkeletonIKPhysicalNodeFactory |
An implementation of the CS::Animation::iSkeletonIKNodeFactory based on physical simulation. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::Animation |
Animation-related types. | |
namespace | CS::Mesh |
Meshes. | |
Typedefs | |
typedef unsigned int | CS::Animation::EffectorID |
Identifier for an effector within an Inverse Kinematics animation node. |
Detailed Description
Inverse Kinematics animation nodes for an animated mesh.
Definition in file ik.h.
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