csplugincommon/rendermanager/operations.h File Reference
Generic operations to combine actions with iterations over sets of some data. More...
#include "csplugincommon/rendermanager/rendertree.h"
#include "csutil/set.h"
#include "csutil/compositefunctor.h"
Go to the source code of this file.
Classes | |
struct | CS::RenderManager::Implementation::NoOperationBlock< IterationObject > |
Object blocker for iterator methods below. More... | |
struct | CS::RenderManager::Implementation::OnceOperationBlock< IterationObject > |
Object blocker for iterator methods below. More... | |
struct | CS::RenderManager::Implementation::OnceOperationBlockRef< IterationObject > |
Object blocker for iterator methods below. More... | |
struct | CS::RenderManager::Implementation::OperationCaller< Fn, OperationBlock, Type > |
Helper for dispatching the actual function call in ForEach methods below. More... | |
struct | CS::RenderManager::Implementation::OperationCaller< Fn, OperationBlock, OperationNumbered > |
Executor for numbered calls. More... | |
struct | CS::RenderManager::Implementation::OperationCaller< Fn, OperationBlock, OperationNumberedParallel > |
Executor for numbered calls. More... | |
struct | CS::RenderManager::Implementation::OperationCaller< Fn, OperationBlock, OperationUnordered > |
Executor for unordered calls. More... | |
struct | CS::RenderManager::Implementation::OperationCaller< Fn, OperationBlock, OperationUnorderedParallel > |
Executor for unordered calls. More... | |
struct | CS::RenderManager::OperationNumbered |
Give each operation a number passed along to functor. Single execution. More... | |
struct | CS::RenderManager::OperationNumberedParallel |
Give each operation a number passed along to functor. Possible parallel execution. More... | |
struct | CS::RenderManager::OperationTraits< T > |
Unspecialized traits class for operations defining their ordering and parallellization. More... | |
struct | CS::RenderManager::OperationTraits< CS::Meta::CompositeFunctorType2< Fn1, Fn2 > > |
Specialized traits class for composite functor. More... | |
struct | CS::RenderManager::OperationTraits< CS::Meta::CompositeFunctorType3< Fn1, Fn2, Fn3 > > |
Specialized traits class for composite functor. More... | |
struct | CS::RenderManager::OperationUnordered |
No forced order of operation. Single execution. More... | |
struct | CS::RenderManager::OperationUnorderedParallel |
No forced order of operation. Possible parallel execution. More... | |
class | CS::RenderManager::SingleMeshContextNumbering< RenderTree > |
Simple operation to assign sequential IDs to all mesh nodes within a context. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::RenderManager |
Classes for render manager plugin implementation. | |
Functions | |
template<typename RenderTree , typename Fn , typename Blocker > | |
void | CS::RenderManager::ForEachContext (RenderTree &tree, Fn &fn, Blocker &block) |
Iterate over all contexts within render tree, call functor for each one. | |
template<typename RenderTree , typename Fn > | |
void | CS::RenderManager::ForEachContext (RenderTree &tree, Fn &fn) |
Iterate over all contexts within render tree, call functor for each one. | |
template<typename RenderTree , typename Fn , typename Blocker > | |
void | CS::RenderManager::ForEachContextReverse (RenderTree &tree, Fn &fn, Blocker &block) |
Iterate over all contexts within render tree backwards, call functor for each one. | |
template<typename RenderTree , typename Fn > | |
void | CS::RenderManager::ForEachContextReverse (RenderTree &tree, Fn &fn) |
Iterate over all contexts within render tree backwards, call functor for each one. | |
template<typename ContextType , typename Fn , typename Blocker > | |
void | CS::RenderManager::ForEachMeshNode (ContextType &context, Fn &fn, Blocker &blocker) |
Iterate over all mesh nodes within context, call functor for each one. | |
template<typename ContextType , typename Fn > | |
void | CS::RenderManager::ForEachMeshNode (ContextType &context, Fn &fn) |
Iterate over all mesh nodes within context, call functor for each one. | |
template<typename ContextType , typename Fn , typename Blocker > | |
void | CS::RenderManager::ForEachMeshNodeReverse (ContextType &context, Fn &fn, Blocker &blocker) |
Iterate over all mesh nodes within context reversed, call functor for each one. | |
template<typename ContextType , typename Fn > | |
void | CS::RenderManager::ForEachMeshNodeReverse (ContextType &context, Fn &fn) |
Iterate over all mesh nodes within context reversed, call functor for each one. |
Detailed Description
Generic operations to combine actions with iterations over sets of some data.
Definition in file operations.h.
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