iengine/rendermanager.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2007 by Marten Svanfeldt 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IENGINE_RENDERMANAGER_H__ 00020 #define __CS_IENGINE_RENDERMANAGER_H__ 00021 00026 #include "csutil/scf_interface.h" 00027 #include "ivaria/view.h" 00028 00029 struct iTextureHandle; 00030 struct iVisibilityCuller; 00031 00035 struct iRenderManager : public virtual iBase 00036 { 00037 SCF_INTERFACE(iRenderManager,2,0,1); 00038 00040 virtual bool RenderView (iView* view) = 0; 00041 00048 virtual bool PrecacheView (iView* view) = 0; 00049 }; 00050 00055 struct iRenderManagerTargets : public virtual iBase 00056 { 00057 SCF_INTERFACE(iRenderManagerTargets,1,0,1); 00058 00060 enum TargetFlags 00061 { 00063 updateOnce = 1, 00071 assumeAlwaysUsed = 2, 00072 00074 clearScreen = 4 00075 }; 00087 virtual void RegisterRenderTarget (iTextureHandle* target, 00088 iView* view, int subtexture = 0, uint flags = 0) = 0; 00090 virtual void UnregisterRenderTarget (iTextureHandle* target, 00091 int subtexture = 0) = 0; 00097 virtual void MarkAsUsed (iTextureHandle* target) = 0; 00098 }; 00099 00103 struct iRenderManagerPostEffects : public virtual iBase 00104 { 00105 SCF_INTERFACE(iRenderManagerPostEffects,1,0,0); 00106 00108 virtual void ClearLayers() = 0; 00109 00114 virtual bool AddLayersFromDocument (iDocumentNode* node) = 0; 00115 00120 virtual bool AddLayersFromFile (const char* filename) = 0; 00121 }; 00122 00126 struct iRenderManagerVisCull : public virtual iBase 00127 { 00128 SCF_INTERFACE(iRenderManagerVisCull,1,0,0); 00129 00131 virtual csPtr<iVisibilityCuller> GetVisCuller () = 0; 00132 }; 00133 00134 #endif // __CS_IENGINE_RENDERMANAGER_H__
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