iRenderManagerPostEffects Struct Reference
Interface to add post-effects layers. More...
#include <iengine/rendermanager.h>
Inheritance diagram for iRenderManagerPostEffects:
Public Member Functions | |
virtual bool | AddLayersFromDocument (iDocumentNode *node)=0 |
Add the post effect layers defined in the given document node to the list of active layers. | |
virtual bool | AddLayersFromFile (const char *filename)=0 |
Add the post effect layers defined in the given file to the list of active layers. | |
virtual void | ClearLayers ()=0 |
Clear all active post effect layers. |
Detailed Description
Interface to add post-effects layers.
Definition at line 103 of file rendermanager.h.
Member Function Documentation
virtual bool iRenderManagerPostEffects::AddLayersFromDocument | ( | iDocumentNode * | node | ) | [pure virtual] |
Add the post effect layers defined in the given document node to the list of active layers.
Implemented in CS::RenderManager::PostEffectsSupport.
virtual bool iRenderManagerPostEffects::AddLayersFromFile | ( | const char * | filename | ) | [pure virtual] |
Add the post effect layers defined in the given file to the list of active layers.
Implemented in CS::RenderManager::PostEffectsSupport.
virtual void iRenderManagerPostEffects::ClearLayers | ( | ) | [pure virtual] |
Clear all active post effect layers.
Implemented in CS::RenderManager::PostEffectsSupport.
The documentation for this struct was generated from the following file:
- iengine/rendermanager.h
Generated for Crystal Space 2.0 by doxygen 1.6.1