imesh/skeleton2.h File Reference
Skeleton interfaces for the CS::Mesh::iAnimatedMesh. More...
#include "csutil/scf_interface.h"
#include "csutil/ref.h"
#include "csutil/refcount.h"
#include "csutil/bitarray.h"
#include "csgeom/quaternion.h"
#include "csgeom/vector3.h"
Go to the source code of this file.
Classes | |
class | CS::Animation::AnimatedMeshState |
Holds the state of an animesh skeleton for a frame, ie the position and rotation of each bone of the skeleton. More... | |
struct | CS::Animation::iSkeleton |
A skeleton instance defines the state of a CS::Mesh::iAnimatedMesh. More... | |
struct | CS::Animation::iSkeletonFactory |
A skeleton factory is an object defining the base pose and topology from which CS::Animation::iSkeleton instances can be created. More... | |
struct | CS::Animation::iSkeletonManager |
Skeletal system base object, representing the entire skeletal and skeletal animation system. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::Animation |
Animation-related types. | |
namespace | CS::Mesh |
Meshes. | |
Skeleton | |
| |
typedef size_t | CS::Animation::BoneID |
Identifier for single bone data. | |
static const BoneID | CS::Animation::InvalidBoneID = (BoneID)~0 |
ID for an invalid bone. |
Detailed Description
Skeleton interfaces for the CS::Mesh::iAnimatedMesh.
Definition in file skeleton2.h.
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