CS::Animation::iSkeletonManager Struct Reference
[Mesh plugins]
Skeletal system base object, representing the entire skeletal and skeletal animation system. More...
#include <imesh/skeleton2.h>
Inheritance diagram for CS::Animation::iSkeletonManager:
Public Member Functions | |
virtual void | ClearAll ()=0 |
Remove all internal data. | |
virtual void | ClearAnimPacketFactories ()=0 |
Remove all animation packet factories. | |
virtual void | ClearSkeletonFactories ()=0 |
Remove all skeleton factories. | |
virtual iSkeletonAnimPacketFactory * | CreateAnimPacketFactory (const char *name)=0 |
Create a new empty skeletal animation packet factory. | |
virtual iSkeletonFactory * | CreateSkeletonFactory (const char *name)=0 |
Create a new empty skeleton factory. | |
virtual iSkeletonAnimPacketFactory * | FindAnimPacketFactory (const char *name)=0 |
Find a skeletal animation packet factory. | |
virtual iSkeletonFactory * | FindSkeletonFactory (const char *name)=0 |
Find an already created skeleton factory. |
Detailed Description
Skeletal system base object, representing the entire skeletal and skeletal animation system.
Definition at line 73 of file skeleton2.h.
The documentation for this struct was generated from the following file:
- imesh/skeleton2.h
Generated for Crystal Space 2.0 by doxygen 1.6.1