CrystalSpace

Public API Reference

CS::Animation::iBodyBone Struct Reference

A body bone holds the physical description of the bone of an animated mesh. More...

#include <imesh/bodymesh.h>

Inheritance diagram for CS::Animation::iBodyBone:

List of all members.

Public Member Functions

virtual iBodyBoneColliderCreateBoneCollider ()=0
 Add a new collider for this body bone.
virtual iBodyBoneJointCreateBoneJoint ()=0
 Create a joint for this body bone.
virtual iBodyBonePropertiesCreateBoneProperties ()=0
 Create physical properties for this body bone.
virtual BoneID GetAnimeshBone () const =0
 Return the ID of the bone of the animated mesh associated with this body bone.
virtual iBodyBoneColliderGetBoneCollider (size_t index) const =0
 Get the collider of this body bone with the given index.
virtual size_t GetBoneColliderCount () const =0
 Get the count of colliders for this body bone.
virtual iBodyBoneJointGetBoneJoint () const =0
 Get the description of the joint of this body bone.
virtual iBodyBonePropertiesGetBoneProperties () const =0
 Get the physical properties of this body bone.

Detailed Description

A body bone holds the physical description of the bone of an animated mesh.

Definition at line 140 of file bodymesh.h.


Member Function Documentation

virtual iBodyBoneCollider* CS::Animation::iBodyBone::CreateBoneCollider (  )  [pure virtual]

Add a new collider for this body bone.

virtual iBodyBoneJoint* CS::Animation::iBodyBone::CreateBoneJoint (  )  [pure virtual]

Create a joint for this body bone.

Only one CS::Animation::iBodyBoneJoint can be created per bone.

virtual iBodyBoneProperties* CS::Animation::iBodyBone::CreateBoneProperties (  )  [pure virtual]

Create physical properties for this body bone.

Only one CS::Animation::iBodyBoneProperties can be created per bone. If no properties are defined then they will be computed automatically by the dynamic system.

virtual BoneID CS::Animation::iBodyBone::GetAnimeshBone (  )  const [pure virtual]

Return the ID of the bone of the animated mesh associated with this body bone.

virtual iBodyBoneCollider* CS::Animation::iBodyBone::GetBoneCollider ( size_t  index  )  const [pure virtual]

Get the collider of this body bone with the given index.

virtual size_t CS::Animation::iBodyBone::GetBoneColliderCount (  )  const [pure virtual]

Get the count of colliders for this body bone.

virtual iBodyBoneJoint* CS::Animation::iBodyBone::GetBoneJoint (  )  const [pure virtual]

Get the description of the joint of this body bone.

Returns:
0 if no joint was defined.
virtual iBodyBoneProperties* CS::Animation::iBodyBone::GetBoneProperties (  )  const [pure virtual]

Get the physical properties of this body bone.

Returns:
0 if no properties were defined.

The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1