CrystalSpace

Public API Reference

CS::Animation::iFurPhysicsControl Struct Reference

Controller that updates the iFurMesh's geometry. More...

#include <imesh/furmesh.h>

Inheritance diagram for CS::Animation::iFurPhysicsControl:

List of all members.

Public Member Functions

virtual void SetAnimatedMesh (CS::Mesh::iAnimatedMesh *animesh)=0
 Set the animesh on which the iFurMesh is attached.
virtual void SetBulletDynamicSystem (CS::Physics::Bullet::iDynamicSystem *bulletDynamicSystem)=0
 Set the iDynamicSystem (optional).
virtual void SetRigidBody (iRigidBody *rigidBody)=0
 Set the rigid body on which the iFurMesh is attached.

Detailed Description

Controller that updates the iFurMesh's geometry.

Definition at line 101 of file furmesh.h.


Member Function Documentation

virtual void CS::Animation::iFurPhysicsControl::SetAnimatedMesh ( CS::Mesh::iAnimatedMesh animesh  )  [pure virtual]

Set the animesh on which the iFurMesh is attached.

virtual void CS::Animation::iFurPhysicsControl::SetBulletDynamicSystem ( CS::Physics::Bullet::iDynamicSystem bulletDynamicSystem  )  [pure virtual]

Set the iDynamicSystem (optional).

virtual void CS::Animation::iFurPhysicsControl::SetRigidBody ( iRigidBody rigidBody  )  [pure virtual]

Set the rigid body on which the iFurMesh is attached.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1