CS::Animation::iSkeletonFSMNode Struct Reference
[Mesh plugins]
An animation node that uses a Finite State Machine (FSM) to determine the animation to be played. More...
#include <imesh/animnode/skeleton2anim.h>
Inheritance diagram for CS::Animation::iSkeletonFSMNode:
Public Member Functions | |
virtual StateID | GetCurrentState () const =0 |
Get the ID of the state currently playing. | |
virtual iSkeletonAnimNode * | GetStateNode (StateID state) const =0 |
Get the animation node of the given state. | |
virtual void | SwitchToState (StateID newState)=0 |
Switch to a new state. |
Detailed Description
An animation node that uses a Finite State Machine (FSM) to determine the animation to be played.
It is defined by a CS::Animation::iSkeletonFSMNodeFactory.
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 1112 of file skeleton2anim.h.
The documentation for this struct was generated from the following file:
- imesh/animnode/skeleton2anim.h
Generated for Crystal Space 2.0 by doxygen 1.6.1