CS::Animation::iSkeletonPriorityNode Struct Reference
[Mesh plugins]
An animation node that blends together the sub-nodes based on their priority. More...
#include <imesh/animnode/skeleton2anim.h>
Inheritance diagram for CS::Animation::iSkeletonPriorityNode:
Public Member Functions | |
virtual void | SetNodePriority (uint node, unsigned int priority)=0 |
Set the priority for a specific sub-node. |
Detailed Description
An animation node that blends together the sub-nodes based on their priority.
It is defined by a CS::Animation::iSkeletonPriorityNodeFactory.
A sub-node with a higher priority will always replace a lower priority one, for the bones it animates. This is useful for example when you have a base walk animation and want to add a secondary motion on top of it
Main creators of instances implementing this interface:
Main ways to get pointers to this interface:
Main users of this interface:
Definition at line 873 of file skeleton2anim.h.
The documentation for this struct was generated from the following file:
- imesh/animnode/skeleton2anim.h
Generated for Crystal Space 2.0 by doxygen 1.6.1