CrystalSpace

Public API Reference

CS::Mesh::iAnimatedMeshSocket Struct Reference

Sockets attached to animated meshes. More...

#include <imesh/animesh.h>

Inheritance diagram for CS::Mesh::iAnimatedMeshSocket:

List of all members.

Public Member Functions

virtual CS::Animation::BoneID GetBone () const =0
 Get the ID of the bone associated with this socket.
virtual
iAnimatedMeshSocketFactory
GetFactory ()=0
 Get the factory of this socket.
virtual const csReversibleTransform GetFullTransform () const =0
 Get the full transform of this socket, in world coordinate.
virtual iAnimatedMeshGetMesh () const =0
 Get the associated animated mesh.
virtual const char * GetName () const =0
 Get the name of this socket.
virtual iSceneNodeGetSceneNode () const =0
 Get the scene node associated with this socket.
virtual const
csReversibleTransform
GetTransform () const =0
 Get the 'bone to socket transform' of this socket.
virtual void SetSceneNode (iSceneNode *sn)=0
 Set the scene node associated with this socket.
virtual void SetTransform (csReversibleTransform &tf)=0
 Set the 'bone to socket transform' of this socket.

Detailed Description

Sockets attached to animated meshes.

Sockets are designed to attach external objects to iAnimatedMesh's.

Definition at line 114 of file animesh.h.


Member Function Documentation

virtual CS::Animation::BoneID CS::Mesh::iAnimatedMeshSocket::GetBone (  )  const [pure virtual]

Get the ID of the bone associated with this socket.

virtual iAnimatedMeshSocketFactory* CS::Mesh::iAnimatedMeshSocket::GetFactory (  )  [pure virtual]

Get the factory of this socket.

virtual const csReversibleTransform CS::Mesh::iAnimatedMeshSocket::GetFullTransform (  )  const [pure virtual]

Get the full transform of this socket, in world coordinate.

virtual iAnimatedMesh* CS::Mesh::iAnimatedMeshSocket::GetMesh (  )  const [pure virtual]

Get the associated animated mesh.

virtual const char* CS::Mesh::iAnimatedMeshSocket::GetName (  )  const [pure virtual]

Get the name of this socket.

virtual iSceneNode* CS::Mesh::iAnimatedMeshSocket::GetSceneNode (  )  const [pure virtual]

Get the scene node associated with this socket.

virtual const csReversibleTransform& CS::Mesh::iAnimatedMeshSocket::GetTransform (  )  const [pure virtual]

Get the 'bone to socket transform' of this socket.

virtual void CS::Mesh::iAnimatedMeshSocket::SetSceneNode ( iSceneNode sn  )  [pure virtual]

Set the scene node associated with this socket.

virtual void CS::Mesh::iAnimatedMeshSocket::SetTransform ( csReversibleTransform tf  )  [pure virtual]

Set the 'bone to socket transform' of this socket.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1