CS::RenderManager::PostEffectManager::LayerInputMap Struct Reference
Custom input mapping for a layer. More...
#include <csplugincommon/rendermanager/posteffects.h>
Public Attributes | |
Layer * | inputLayer |
Input layer. | |
csString | inputPixelSizeName |
If not empty the SV with that name receives the 'pixel size' (values to add to X/Y to get next input pixel) for this input. | |
csRef< csShaderVariable > | manualInput |
Shader variable for manually specifying an inout texture. | |
csRect | sourceRect |
If not empty specifies the rectangle of the input texture, in pixels, the be used as input for the layer. | |
csString | texcoordName |
Name of the shader variable to provide the texture coordinates for the input layer texture in. | |
csString | textureName |
Name of the shader variable to provide the input layer texture in. |
Detailed Description
Custom input mapping for a layer.
Definition at line 161 of file posteffects.h.
Member Data Documentation
Input layer.
Definition at line 169 of file posteffects.h.
If not empty the SV with that name receives the 'pixel size' (values to add to X/Y to get next input pixel) for this input.
Definition at line 181 of file posteffects.h.
Shader variable for manually specifying an inout texture.
Takes precedence over inputLayer and textureName if given.
Definition at line 167 of file posteffects.h.
If not empty specifies the rectangle of the input texture, in pixels, the be used as input for the layer.
Definition at line 186 of file posteffects.h.
Name of the shader variable to provide the texture coordinates for the input layer texture in.
Definition at line 176 of file posteffects.h.
Name of the shader variable to provide the input layer texture in.
Definition at line 171 of file posteffects.h.
The documentation for this struct was generated from the following file:
- csplugincommon/rendermanager/posteffects.h
Generated for Crystal Space 2.0 by doxygen 1.6.1