CrystalSpace

Public API Reference

CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh Struct Reference

A single mesh within the tree to be rendered. More...

#include <csplugincommon/rendermanager/rendertree.h>

Inheritance diagram for CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh:

List of all members.

Public Attributes

size_t contextLocalId
 "Local ID" in the context; used for array indexing
csFlags meshFlags
 Mesh flags.
iShaderVariableContextmeshObjSVs
 Mesh object wrapper shader variables.
iMeshWrappermeshWrapper
 Originating mesh wrapper.
csRenderMeshrenderMesh
 Render mesh.
csRef< csShaderVariablesvObjectToWorld
 Mesh object to world transformation.
csRef< csShaderVariablesvObjectToWorldInv
 Mesh object to world inverse transformation.
csZBufMode zmode
 Mesh Z buffer mode.
Copying render target contents before rendering the mesh.

Setting these fields has the render target contents copied to the given texture just before the mesh is rendered.



csRenderTargetAttachment preCopyAttachments [rtaNumAttachments]
 Array of attachments to be copied.
size_t preCopyNum
 Number of attachment/texture pairs.
iTextureHandlepreCopyTextures [rtaNumAttachments]
 Array of textures to be copied to.

Detailed Description

template<typename TreeTraits = RenderTreeStandardTraits>
struct CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh

A single mesh within the tree to be rendered.

Definition at line 304 of file rendertree.h.


Member Data Documentation

template<typename TreeTraits = RenderTreeStandardTraits>
size_t CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::contextLocalId

"Local ID" in the context; used for array indexing

Definition at line 323 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
csFlags CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::meshFlags

Mesh flags.

Definition at line 320 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
iShaderVariableContext* CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::meshObjSVs

Mesh object wrapper shader variables.

Definition at line 314 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
iMeshWrapper* CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::meshWrapper

Originating mesh wrapper.

Definition at line 308 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
csRenderTargetAttachment CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::preCopyAttachments[rtaNumAttachments]

Array of attachments to be copied.

Definition at line 332 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
size_t CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::preCopyNum

Number of attachment/texture pairs.

Definition at line 330 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
iTextureHandle* CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::preCopyTextures[rtaNumAttachments]

Array of textures to be copied to.

Definition at line 334 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
csRenderMesh* CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::renderMesh

Render mesh.

Definition at line 310 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
csRef<csShaderVariable> CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::svObjectToWorld

Mesh object to world transformation.

Definition at line 316 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
csRef<csShaderVariable> CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::svObjectToWorldInv

Mesh object to world inverse transformation.

Definition at line 318 of file rendertree.h.

template<typename TreeTraits = RenderTreeStandardTraits>
csZBufMode CS::RenderManager::RenderTree< TreeTraits >::MeshNode::SingleMesh::zmode

Mesh Z buffer mode.

Definition at line 312 of file rendertree.h.


The documentation for this struct was generated from the following file:

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