CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::PersistentData Struct Reference
Data used by the shadow handler that needs to persist over multiple frames. More...
#include <csplugincommon/rendermanager/lightsetup.h>
Public Member Functions | |
void | Initialize (iObjectRegistry *, RenderTreeBase::DebugPersistent &) |
Called upon plugin initialization. | |
void | UpdateNewFrame () |
Called every frame/RenderView() execution, use for housekeeping. |
Detailed Description
template<typename RenderTree, typename LayerConfigType>
struct CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::PersistentData
Data used by the shadow handler that needs to persist over multiple frames.
Definition at line 332 of file lightsetup.h.
Member Function Documentation
template<typename RenderTree, typename LayerConfigType>
void CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::PersistentData::Initialize | ( | iObjectRegistry * | , | |
RenderTreeBase::DebugPersistent & | ||||
) | [inline] |
Called upon plugin initialization.
Definition at line 339 of file lightsetup.h.
template<typename RenderTree, typename LayerConfigType>
void CS::RenderManager::ShadowNone< RenderTree, LayerConfigType >::PersistentData::UpdateNewFrame | ( | ) | [inline] |
Called every frame/RenderView() execution, use for housekeeping.
Definition at line 337 of file lightsetup.h.
The documentation for this struct was generated from the following file:
- csplugincommon/rendermanager/lightsetup.h
Generated for Crystal Space 2.0 by doxygen 1.6.1