CrystalSpace

Public API Reference

iCameraPositionList Struct Reference
[Views & Cameras]

A list of camera position objects. More...

#include <iengine/campos.h>

Inheritance diagram for iCameraPositionList:

List of all members.

Public Member Functions

virtual int Add (iCameraPosition *obj)=0
 Add a camera position.
virtual csPtr< iCameraPositionCreateCameraPosition (const char *name)=0
 Create a new empty camera position but don't add it to the engine list.
virtual int Find (iCameraPosition *obj) const =0
 Find a camera position and return its index.
virtual iCameraPositionFindByName (const char *Name) const =0
 Find a camera position by name.
virtual iCameraPositionGet (int n) const =0
 Return a camera position by index.
virtual int GetCount () const =0
 Return the number of camera positions in this list.
virtual iCameraPositionNewCameraPosition (const char *name)=0
 Create a new empty camera position and add it to the engine list.
virtual bool Remove (int n)=0
 Remove the nth camera position.
virtual bool Remove (iCameraPosition *obj)=0
 Remove a camera position.
virtual void RemoveAll ()=0
 Remove all camera positions.

Detailed Description

A list of camera position objects.

Main ways to get pointers to this interface:

Main users of this interface:

Definition at line 131 of file campos.h.


Member Function Documentation

virtual int iCameraPositionList::Add ( iCameraPosition obj  )  [pure virtual]

Add a camera position.

virtual csPtr<iCameraPosition> iCameraPositionList::CreateCameraPosition ( const char *  name  )  [pure virtual]

Create a new empty camera position but don't add it to the engine list.

virtual int iCameraPositionList::Find ( iCameraPosition obj  )  const [pure virtual]

Find a camera position and return its index.

virtual iCameraPosition* iCameraPositionList::FindByName ( const char *  Name  )  const [pure virtual]

Find a camera position by name.

virtual iCameraPosition* iCameraPositionList::Get ( int  n  )  const [pure virtual]

Return a camera position by index.

virtual int iCameraPositionList::GetCount (  )  const [pure virtual]

Return the number of camera positions in this list.

virtual iCameraPosition* iCameraPositionList::NewCameraPosition ( const char *  name  )  [pure virtual]

Create a new empty camera position and add it to the engine list.

virtual bool iCameraPositionList::Remove ( int  n  )  [pure virtual]

Remove the nth camera position.

virtual bool iCameraPositionList::Remove ( iCameraPosition obj  )  [pure virtual]

Remove a camera position.

virtual void iCameraPositionList::RemoveAll (  )  [pure virtual]

Remove all camera positions.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1