iImposterFactory Struct Reference
[Crystal Space 3D Engine]
iImposterFactory defines the interface a mesh factory must implement for its meshes to be used as imposters by the engine. More...
#include <iengine/imposter.h>
Public Member Functions | |
virtual void | AddImposter (iMeshWrapper *mesh, iRenderView *rview)=0 |
Given a mesh, activate its imposter. | |
virtual float | GetCameraRotationTolerance ()=0 |
Gets the camera rotation tolerance. | |
virtual float | GetMinDistance ()=0 |
Gets the minimum imposter distance. | |
virtual float | GetRotationTolerance ()=0 |
Gets the rotation tolerance. | |
virtual void | RemoveImposter (iMeshWrapper *mesh)=0 |
Given a mesh, deactivate and remove its imposter. | |
virtual bool | RenderingImposter (iMeshWrapper *mesh)=0 |
Whether we are currently rendering the imposter. | |
virtual void | SetCameraRotationTolerance (float angle)=0 |
Sets the camera rotation tolerance. | |
virtual void | SetMinDistance (float dist)=0 |
Sets the minimum imposter distance. | |
virtual void | SetRenderReal (bool renderReal)=0 |
Sets whether to render the real mesh while waiting for the imposter to init. | |
virtual void | SetRotationTolerance (float angle)=0 |
Sets the rotation tolerance. | |
virtual void | SetShader (const char *type, const char *shader)=0 |
Sets the shader to be used by the imposters. |
Detailed Description
iImposterFactory defines the interface a mesh factory must implement for its meshes to be used as imposters by the engine.
Definition at line 39 of file imposter.h.
Member Function Documentation
virtual void iImposterFactory::AddImposter | ( | iMeshWrapper * | mesh, | |
iRenderView * | rview | |||
) | [pure virtual] |
Given a mesh, activate its imposter.
virtual float iImposterFactory::GetCameraRotationTolerance | ( | ) | [pure virtual] |
Gets the camera rotation tolerance.
virtual float iImposterFactory::GetMinDistance | ( | ) | [pure virtual] |
Gets the minimum imposter distance.
virtual float iImposterFactory::GetRotationTolerance | ( | ) | [pure virtual] |
Gets the rotation tolerance.
virtual void iImposterFactory::RemoveImposter | ( | iMeshWrapper * | mesh | ) | [pure virtual] |
Given a mesh, deactivate and remove its imposter.
virtual bool iImposterFactory::RenderingImposter | ( | iMeshWrapper * | mesh | ) | [pure virtual] |
Whether we are currently rendering the imposter.
virtual void iImposterFactory::SetCameraRotationTolerance | ( | float | angle | ) | [pure virtual] |
Sets the camera rotation tolerance.
This is the tolerance angle between the z->1 vector and the object on screen. Exceeding this value triggers the updating of the imposter whenever the object slides too much away from the center of screen.
virtual void iImposterFactory::SetMinDistance | ( | float | dist | ) | [pure virtual] |
Sets the minimum imposter distance.
This is the distance from camera beyond which an imposter is used.
virtual void iImposterFactory::SetRenderReal | ( | bool | renderReal | ) | [pure virtual] |
Sets whether to render the real mesh while waiting for the imposter to init.
virtual void iImposterFactory::SetRotationTolerance | ( | float | angle | ) | [pure virtual] |
Sets the rotation tolerance.
This is the maximum allowable angle difference between when the imposter was created and the current position of the camera. Angles greater than this trigger a re-render of the imposter.
virtual void iImposterFactory::SetShader | ( | const char * | type, | |
const char * | shader | |||
) | [pure virtual] |
Sets the shader to be used by the imposters.
The documentation for this struct was generated from the following file:
- iengine/imposter.h
Generated for Crystal Space 2.0 by doxygen 1.6.1