CrystalSpace

Public API Reference

iImposterFactory Struct Reference
[Crystal Space 3D Engine]

iImposterFactory defines the interface a mesh factory must implement for its meshes to be used as imposters by the engine. More...

#include <iengine/imposter.h>

Inheritance diagram for iImposterFactory:

List of all members.

Public Member Functions

virtual void AddImposter (iMeshWrapper *mesh, iRenderView *rview)=0
 Given a mesh, activate its imposter.
virtual float GetCameraRotationTolerance ()=0
 Gets the camera rotation tolerance.
virtual float GetMinDistance ()=0
 Gets the minimum imposter distance.
virtual float GetRotationTolerance ()=0
 Gets the rotation tolerance.
virtual void RemoveImposter (iMeshWrapper *mesh)=0
 Given a mesh, deactivate and remove its imposter.
virtual bool RenderingImposter (iMeshWrapper *mesh)=0
 Whether we are currently rendering the imposter.
virtual void SetCameraRotationTolerance (float angle)=0
 Sets the camera rotation tolerance.
virtual void SetMinDistance (float dist)=0
 Sets the minimum imposter distance.
virtual void SetRenderReal (bool renderReal)=0
 Sets whether to render the real mesh while waiting for the imposter to init.
virtual void SetRotationTolerance (float angle)=0
 Sets the rotation tolerance.
virtual void SetShader (const char *type, const char *shader)=0
 Sets the shader to be used by the imposters.

Detailed Description

iImposterFactory defines the interface a mesh factory must implement for its meshes to be used as imposters by the engine.

Definition at line 39 of file imposter.h.


Member Function Documentation

virtual void iImposterFactory::AddImposter ( iMeshWrapper mesh,
iRenderView rview 
) [pure virtual]

Given a mesh, activate its imposter.

virtual float iImposterFactory::GetCameraRotationTolerance (  )  [pure virtual]

Gets the camera rotation tolerance.

virtual float iImposterFactory::GetMinDistance (  )  [pure virtual]

Gets the minimum imposter distance.

virtual float iImposterFactory::GetRotationTolerance (  )  [pure virtual]

Gets the rotation tolerance.

virtual void iImposterFactory::RemoveImposter ( iMeshWrapper mesh  )  [pure virtual]

Given a mesh, deactivate and remove its imposter.

virtual bool iImposterFactory::RenderingImposter ( iMeshWrapper mesh  )  [pure virtual]

Whether we are currently rendering the imposter.

virtual void iImposterFactory::SetCameraRotationTolerance ( float  angle  )  [pure virtual]

Sets the camera rotation tolerance.

This is the tolerance angle between the z->1 vector and the object on screen. Exceeding this value triggers the updating of the imposter whenever the object slides too much away from the center of screen.

virtual void iImposterFactory::SetMinDistance ( float  dist  )  [pure virtual]

Sets the minimum imposter distance.

This is the distance from camera beyond which an imposter is used.

virtual void iImposterFactory::SetRenderReal ( bool  renderReal  )  [pure virtual]

Sets whether to render the real mesh while waiting for the imposter to init.

virtual void iImposterFactory::SetRotationTolerance ( float  angle  )  [pure virtual]

Sets the rotation tolerance.

This is the maximum allowable angle difference between when the imposter was created and the current position of the camera. Angles greater than this trigger a re-render of the imposter.

virtual void iImposterFactory::SetShader ( const char *  type,
const char *  shader 
) [pure virtual]

Sets the shader to be used by the imposters.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1