iNullMeshState Struct Reference
[Mesh plugins]
This interface describes the API for the null mesh object. More...
#include <imesh/nullmesh.h>
Public Member Functions | |
virtual void | GetBoundingBox (csBox3 &box)=0 |
Get the bounding box represented by this object. | |
virtual float | GetRadius () const =0 |
Get the radius of the sphere represented by this object. | |
virtual void | SetBoundingBox (const csBox3 &box)=0 |
Set the bounding box represented by this object. | |
virtual void | SetHitBeamMeshObject (iMeshObject *mesh)=0 |
Sets a mesh to perform hitbeam calculations on. | |
virtual void | SetRadius (float radius)=0 |
Set the radius of the sphere represented by this object. |
Detailed Description
This interface describes the API for the null mesh object.
Definition at line 39 of file nullmesh.h.
Member Function Documentation
virtual void iNullMeshState::GetBoundingBox | ( | csBox3 & | box | ) | [pure virtual] |
Get the bounding box represented by this object.
virtual float iNullMeshState::GetRadius | ( | ) | const [pure virtual] |
Get the radius of the sphere represented by this object.
virtual void iNullMeshState::SetBoundingBox | ( | const csBox3 & | box | ) | [pure virtual] |
Set the bounding box represented by this object.
If you call this function then the radius will be calculated based on this box.
virtual void iNullMeshState::SetHitBeamMeshObject | ( | iMeshObject * | mesh | ) | [pure virtual] |
Sets a mesh to perform hitbeam calculations on.
Useful where you want to use a different shape for these calculations to what you render. An example of this is having a nullmesh to represent an object entity while using pseudo-instancing on a different mesh object for the render.
virtual void iNullMeshState::SetRadius | ( | float | radius | ) | [pure virtual] |
Set the radius of the sphere represented by this object.
If you call this function then the box will be calculated from the radius.
The documentation for this struct was generated from the following file:
- imesh/nullmesh.h
Generated for Crystal Space 2.0 by doxygen 1.6.1