iSkeletonAnimationCallback Struct Reference
This is a callback function of an animation. More...
#include <imesh/skeleton.h>
Inheritance diagram for iSkeletonAnimationCallback:
Public Member Functions | |
virtual void | Execute (iSkeletonAnimation *animation, size_t frame_idx)=0 |
On execute action. | |
virtual void | OnFinish (iSkeletonAnimation *animation)=0 |
On finish action. |
Detailed Description
This is a callback function of an animation.
It is called every time when animation is started or finished.
Definition at line 340 of file skeleton.h.
Member Function Documentation
virtual void iSkeletonAnimationCallback::Execute | ( | iSkeletonAnimation * | animation, | |
size_t | frame_idx | |||
) | [pure virtual] |
On execute action.
virtual void iSkeletonAnimationCallback::OnFinish | ( | iSkeletonAnimation * | animation | ) | [pure virtual] |
On finish action.
The documentation for this struct was generated from the following file:
- imesh/skeleton.h
Generated for Crystal Space 2.0 by doxygen 1.6.1