CrystalSpace

Public API Reference

iSndSysSource3DDirectional Struct Reference
[Sound system]

Extension to the iSndSysSource3D interface, allowing directional orientation of sound sources. More...

#include <isndsys/ss_source.h>

Inheritance diagram for iSndSysSource3DDirectional:

List of all members.

Public Member Functions

virtual csVector3 GetDirection ()=0
 get direction of this source
virtual float GetDirectionalRadiationInnerCone ()=0
 Retrieves the current half-angle of the inner cone.
virtual float GetDirectionalRadiationOuterCone ()=0
 Retrieves the current half-angle of the outer cone.
virtual float GetDirectionalRadiationOuterGain ()=0
 Retrieves the current gain/volume outside the outer cone.
virtual void SetDirection (csVector3 dir)=0
 set direction of this source Set this to (0, 0, 0) for a omni-directional sound.
virtual void SetDirectionalRadiationInnerCone (float rad)=0
 This value is expressed in radians and describes the half-angle of the inner cone.
virtual void SetDirectionalRadiationOuterCone (float rad)=0
 This value is expressed in radians and describes the half-angle of the outer cone.
virtual void SetDirectionalRadiationOuterGain (float gain)=0
 This value describes the gain outside of the outer cone.

Detailed Description

Extension to the iSndSysSource3D interface, allowing directional orientation of sound sources.

The concept is a set of two cones with apices at the source, called the inner and outer cones. The inner cone should be contained completely within the outer cone. Within the inner cone the source will be at full volume (attunated according to distance). Outside the outer cone the source's volume will be multiplied by the outer gain. Between the two cones the volume will be interpolated between the two extremes.

Definition at line 206 of file ss_source.h.


Member Function Documentation

virtual csVector3 iSndSysSource3DDirectional::GetDirection (  )  [pure virtual]

get direction of this source

virtual float iSndSysSource3DDirectional::GetDirectionalRadiationInnerCone (  )  [pure virtual]

Retrieves the current half-angle of the inner cone.

virtual float iSndSysSource3DDirectional::GetDirectionalRadiationOuterCone (  )  [pure virtual]

Retrieves the current half-angle of the outer cone.

virtual float iSndSysSource3DDirectional::GetDirectionalRadiationOuterGain (  )  [pure virtual]

Retrieves the current gain/volume outside the outer cone.

virtual void iSndSysSource3DDirectional::SetDirection ( csVector3  dir  )  [pure virtual]

set direction of this source Set this to (0, 0, 0) for a omni-directional sound.

virtual void iSndSysSource3DDirectional::SetDirectionalRadiationInnerCone ( float  rad  )  [pure virtual]

This value is expressed in radians and describes the half-angle of the inner cone.

See also:
iSndSysSource3DDirectional
Note:
Unlike iSndSysSource3DDirectionalSimple setting the to 0.0f will not make an omni directional source
virtual void iSndSysSource3DDirectional::SetDirectionalRadiationOuterCone ( float  rad  )  [pure virtual]

This value is expressed in radians and describes the half-angle of the outer cone.

See also:
iSndSysSource3DDirectional
Note:
Unlike iSndSysSource3DDirectionalSimple setting the to 0.0f will not make an omni directional source
virtual void iSndSysSource3DDirectional::SetDirectionalRadiationOuterGain ( float  gain  )  [pure virtual]

This value describes the gain outside of the outer cone.

See also:
iSndSysSource3DDirectional

The documentation for this struct was generated from the following file:

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