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If you find a bug in Crystal Space there are two ways to report it to the developers. The preferred method of reporting bugs is to use the Crystal Space bug tracker:
http://trac.crystalspace3d.org/trac/CS/
Additionally, you can send a message to the main Crystal Space mailing list (see section Mailing Lists) at crystal-main@lists.sourceforge.net.
Try to give as much information as possible about the bug, including:
Below is a general loose example of a desired bug report.
CS Version: 2.1 SVN (2012 - 01 - 09) - r37308 OS: Debian 6 Compiler: GCC 4.4.5 Architecture: Intel x86 - Pentium 4 2.0GHz Graphics adaptor: nVidia 5 series - 128MB memory - Driver: 1.73 Graphics settings: 1024x768 - 32 bit colour depth Description of problem: Error when exiting 'walktest' saying 'segfault'. Error message: Below is the output I get running 'walktest'. ./walktest NOTIFY: World saving enabled. crystalspace.sndsys.renderer.software: Sound System Software Renderer Initializing... crystalspace.system: Crystal Space version 2.1.0.1747 [Unix-x86(32)-GCC] (Mon 9-Jun-2008). Created by Jorrit Tyberghein and others... crystalspace.canvas.glx2d: Opening GLX2D Creating Context Video driver GL/X version (direct renderer) Visual ID: 0x00000024, 24bit TrueColor R8:G8:B8:A8, level 0, double buffered crystalspace.canvas.openglcommon.driverdb: Applied: GeForce FX 5xxx: Broken 'Inverted fog' Applied: GeForce: RECT texture extension support apparently sucks Applied: NVidia: GENERATE_MIPMAPS does not generate last level Applied: NVidia: ARB_seamless_cube_map broken crystalspace.canvas.openglcommon: OpenGL renderer: GeForce FX 5500/AGP/SSE/3DNOW! (vendor: NVIDIA Corporation) version 2.1.2 NVIDIA 173.14.27 Using windowed mode at resolution 1024x693. Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48 AccumAlpha: 16 MultiSamples: 0 Multisample: disabled crystalspace.graphics3d.opengl: Using VBO with 64 MB of VBO memory shader lighting_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100% shader z_only: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100% crystalspace.system: Loading map ‘castle’. Level load time: 12.144 seconds. Precaching all things... shader lighting_default@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100% shader lighting_default@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100% shader lighting_default@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100% shader lighting_default@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100% Precaching finished... took 20.162 seconds. Total load time: 22.013 seconds. Computing OBBs ... -------------------------------------- canvas exposed Cleaning up... segfault |
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