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1.10 Feedback and Bug Reporting

If you find a bug in Crystal Space there are two ways to report it to the developers. The preferred method of reporting bugs is to use the Crystal Space bug tracker:

http://trac.crystalspace3d.org/trac/CS/

Additionally, you can send a message to the main Crystal Space mailing list (see section Mailing Lists) at crystal-main@lists.sourceforge.net.

Try to give as much information as possible about the bug, including:

Below is a general loose example of a desired bug report.

 
CS Version: 2.1 SVN (2012 - 01 - 09) - r37308

OS: Debian 6

Compiler: GCC 4.4.5

Architecture: Intel x86 - Pentium 4 2.0GHz

Graphics adaptor: nVidia 5 series - 128MB memory - Driver: 1.73

Graphics settings: 1024x768 - 32 bit colour depth

Description of problem: Error when exiting 'walktest' saying 'segfault'.

Error message:

Below is the output I get running 'walktest'.

./walktest 
NOTIFY: World saving enabled.

crystalspace.sndsys.renderer.software:
  Sound System Software Renderer Initializing...

crystalspace.system:
  Crystal Space version 2.1.0.1747 [Unix-x86(32)-GCC] (Mon 9-Jun-2008).
  Created by Jorrit Tyberghein and others...

crystalspace.canvas.glx2d:
  Opening GLX2D
  Creating Context
  Video driver GL/X version (direct renderer)
  Visual ID: 0x00000024, 24bit TrueColor
  R8:G8:B8:A8, 
  level 0, double buffered

crystalspace.canvas.openglcommon.driverdb:
  Applied: GeForce FX 5xxx: Broken 'Inverted fog'
  Applied: GeForce: RECT texture extension support apparently sucks
  Applied: NVidia: GENERATE_MIPMAPS does not generate last level
  Applied: NVidia: ARB_seamless_cube_map broken

crystalspace.canvas.openglcommon:
  OpenGL renderer: GeForce FX 5500/AGP/SSE/3DNOW! (vendor: NVIDIA Corporation)
  version 2.1.2 NVIDIA 173.14.27
  Using windowed mode at resolution 1024x693.
  Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 48
  AccumAlpha: 16 MultiSamples: 0 
  Multisample: disabled

crystalspace.graphics3d.opengl:
  Using VBO with 64 MB of VBO memory
shader lighting_default: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader z_only: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%

crystalspace.system:
  Loading map ‘castle’.

Level load time: 12.144 seconds.
  Precaching all things...
  
shader lighting_default@400: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default@300: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default@200: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
shader lighting_default@100: ....10%....20%....30%....40%....50%....60%....70%....80%....90%....100%
  
  Precaching finished... took 20.162 seconds.
  

Total load time: 22.013 seconds.
  Computing OBBs ...
  --------------------------------------
  canvas exposed
Cleaning up...
segfault

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