4.11 The Lighting System
Crystal Space has a number of ways to light up a level. Here is a short summary:
Static lightmaps: In this situation lighting is precalculated and cannot
change at runtime. Pseudo-dynamic lights are possible. These can change
color and intensity but not position. Dynamic lights are also possible
but have low quality.
Stencil shadows: Uses stencil hardware to calculate shadows. This
requires no precalculation but tends to get rather slow with big levels
and lots of lights.
Vertex lighting: No shadows.
This document was generated using texi2html 1.76.