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This section describes the installation procedure of the
io_scene_cs add-on script.
io_scene_cs add-on script is available in the Crystal Space package,
within the ‘CS/scripts/blender’ directory. The script should be used with
the corresponding version of Crystal Space.
Since the script is composed of several files, you cannot simply use the ‘Install Add-On’ button of the Blender interface. Instead, you need to manually copy the folder ‘CS/scripts/blender/io_scene_cs’ into the Blender add-ons directory (‘blender/$version/scripts/addons’). By default, this directory should be at:
See the official Blender manual for more information on the actual process.
Blender add-ons are found in the ‘Add-Ons’ tab of the ‘Files > User Preferences’ window. Once an add-on has been installed, it has to be enabled before it can be used. Simply place a check mark on the ‘Enable an addon’ box of the add-on called ‘Game Engine: Export Crystal Space 3D format’. In this panel, you can define the default export path that will be used by the add-on to export your Blender scenes.
If the add-on doesn't appear in the list, then this probably means that the installation
was not made correctly. Please check the directory where you placed the
add-on script, or check the Blender console for any problems.
The new export functionality is now integrated into Blender and can be used. If you want to disable the functionality, uncheck the box. To get more information on the add-on you can press the arrow at the left of the entry. Finally, this add-on can be enabled everytime you start Blender simply by saving your user preferences (‘Save As Default’ at the bottom of the window).
Close the Blender ‘User Preferences’ window. On the top of the blender interface is a dropdown which defaults to ‘Blender Render’, select ‘CrystalSpace’ instead.
If you don't see ‘CrystalSpace’ listed, then you may:
Finally, if you want to test your exported meshes and models, you should have a valid
Crystal Space package installed on your computer, with the ‘CRYSTAL’ environment
variable pointing to the installation directory. Although this variable is not technically
needed to use the
io_scene_cs script, you will need it in order to view your
exported files and to use the ‘Export and Run’ functionality of the script.
For more information on the way to do this,
See section Setting the CRYSTAL environment variable.
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