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Public API Reference

CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler > Class Template Reference

Dependent target manager. More...

#include <csplugincommon/rendermanager/dependenttarget.h>

List of all members.

Classes

struct  TargetSettings
 The settings for a handle. More...

Public Member Functions

 DependentTargetManager (TargetHandler &targetHandler)
 Construct.
template<typename LayerConfigType >
void EnqueueTargets (RenderTree &renderTree, iShaderManager *shaderManager, const LayerConfigType &layerConfig, csSet< typename RenderTree::ContextNode * > &contextsTested)
 Scan the given render tree for known targets and set up rendering of the associated view to any found target.
void FinishRendering ()
 Cleanup after rendering to targets is finished.
void GetNextTarget (TargetSettings &settings)
 Get the next target to be rendered.
bool HaveMoreTargets () const
 Whether more targets need to be rendered.
void StartRendering (iShaderManager *shaderManager)
 Prepare enqueuing of render targets, must be called before EnqueueTargets().

Detailed Description

template<typename RenderTree, typename TargetHandler>
class CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >

Dependent target manager.

It manages a mapping between texture handles and views. If a mesh is found to use a texture handle, a new context is set up to render associated view to that handle.

The template parameter RenderTree gives the render tree type. The parameter TargetHandler gives a class used to set up the contexts for the rendering of a view mapped to a target. It must provide a method HandleTarget (RenderTree& renderTree, const DependentTargetManager::TargetSettings& settings) which should create a new context given the values in settings.

Definition at line 55 of file dependenttarget.h.


Constructor & Destructor Documentation

template<typename RenderTree , typename TargetHandler >
CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::DependentTargetManager ( TargetHandler &  targetHandler  )  [inline]

Construct.

Definition at line 74 of file dependenttarget.h.


Member Function Documentation

template<typename RenderTree , typename TargetHandler >
template<typename LayerConfigType >
void CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::EnqueueTargets ( RenderTree renderTree,
iShaderManager shaderManager,
const LayerConfigType &  layerConfig,
csSet< typename RenderTree::ContextNode * > &  contextsTested 
) [inline]

Scan the given render tree for known targets and set up rendering of the associated view to any found target.

Definition at line 184 of file dependenttarget.h.

template<typename RenderTree , typename TargetHandler >
void CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::FinishRendering (  )  [inline]

Cleanup after rendering to targets is finished.

Definition at line 235 of file dependenttarget.h.

template<typename RenderTree , typename TargetHandler >
void CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::GetNextTarget ( TargetSettings settings  )  [inline]

Get the next target to be rendered.

Definition at line 227 of file dependenttarget.h.

template<typename RenderTree , typename TargetHandler >
bool CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::HaveMoreTargets (  )  const [inline]

Whether more targets need to be rendered.

Definition at line 219 of file dependenttarget.h.

template<typename RenderTree , typename TargetHandler >
void CS::RenderManager::DependentTargetManager< RenderTree, TargetHandler >::StartRendering ( iShaderManager shaderManager  )  [inline]

Prepare enqueuing of render targets, must be called before EnqueueTargets().

Definition at line 149 of file dependenttarget.h.


The documentation for this class was generated from the following file:

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