CS::RenderManager::RenderTree< TreeTraits >::ContextNode Struct Reference
A single context node, Groups meshes which should be rendered from the same view to the same target. More...
#include <csplugincommon/rendermanager/rendertree.h>
Classes | |
struct | PortalHolder |
Information for a portal. More... | |
struct | TargetTexture |
A single render target. More... | |
Public Member Functions | |
void | AddRenderMesh (csRenderMesh *rm, CS::Graphics::RenderPriority renderPrio, typename MeshNode::SingleMesh &singleMeshTemplate) |
Add a rendermesh to context, putting it in the right meshnode etc. | |
void | CopyLayerShader (size_t meshId, size_t fromLayer, size_t toLayer) |
Copy the shader for mesh meshId from layer fromLayer to layer toLayer. | |
bool | GetTargetDimensions (int &renderW, int &renderH) |
Get the dimension of the render target set for this context. | |
void | InsertLayer (size_t after) |
Add a new render layer after layer. | |
Public Attributes | |
csArray< PortalHolder > | allPortals |
All portals within context. | |
csReversibleTransform | cameraTransform |
Camera transformation. | |
int | drawFlags |
Flags for iGraphics3D::BeginDraw(). | |
MeshNodeTreeType | meshNodes |
Sub-tree of mesh nodes. | |
TreeType & | owner |
Owner of context node. | |
CS::Math::Matrix4 | perspectiveFixup |
Matrix to be applied after projection from camera (usually used for post processing manager targets). | |
csRef< PostEffectManager > | postEffects |
Post processing effects to apply after rendering the context. | |
CS::RenderPriorityGrouping | renderGrouping |
Mesh render grouping. | |
TargetTexture | renderTargets [rtaNumAttachments] |
All render targets to be used when rendering the context node. | |
csRef< RenderView > | renderView |
View rendered to. | |
iSector * | sector |
Sector to render. | |
csDirtyAccessArray< iShader * > | shaderArray |
Arrays of per-mesh shader. | |
csRef< iShaderVariableContext > | shadervars |
Context-specific shader variables. | |
SVArrayHolder | svArrays |
The SVs themselves. | |
csRef< csShaderVariable > | svFogplane |
Holds fog plane for sector+view. | |
csArray< size_t > | ticketArray |
Arrays of per-mesh ticket info. | |
size_t | totalRenderMeshes |
Total number of render meshes within the context. |
Detailed Description
template<typename TreeTraits = RenderTreeStandardTraits>
struct CS::RenderManager::RenderTree< TreeTraits >::ContextNode
A single context node, Groups meshes which should be rendered from the same view to the same target.
Create instances of this structure by using RenderTree::CreateContext.
Definition at line 375 of file rendertree.h.
Member Function Documentation
void CS::RenderManager::RenderTree< TreeTraits >::ContextNode::AddRenderMesh | ( | csRenderMesh * | rm, | |
CS::Graphics::RenderPriority | renderPrio, | |||
typename MeshNode::SingleMesh & | singleMeshTemplate | |||
) | [inline] |
Add a rendermesh to context, putting it in the right meshnode etc.
Definition at line 460 of file rendertree.h.
void CS::RenderManager::RenderTree< TreeTraits >::ContextNode::CopyLayerShader | ( | size_t | meshId, | |
size_t | fromLayer, | |||
size_t | toLayer | |||
) | [inline] |
Copy the shader for mesh meshId from layer fromLayer to layer toLayer.
Definition at line 534 of file rendertree.h.
bool CS::RenderManager::RenderTree< TreeTraits >::ContextNode::GetTargetDimensions | ( | int & | renderW, | |
int & | renderH | |||
) | [inline] |
Get the dimension of the render target set for this context.
Definition at line 545 of file rendertree.h.
void CS::RenderManager::RenderTree< TreeTraits >::ContextNode::InsertLayer | ( | size_t | after | ) | [inline] |
Add a new render layer after layer.
Definition at line 516 of file rendertree.h.
Member Data Documentation
csArray<PortalHolder> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::allPortals |
All portals within context.
Definition at line 437 of file rendertree.h.
csReversibleTransform CS::RenderManager::RenderTree< TreeTraits >::ContextNode::cameraTransform |
Camera transformation.
Definition at line 418 of file rendertree.h.
int CS::RenderManager::RenderTree< TreeTraits >::ContextNode::drawFlags |
Flags for iGraphics3D::BeginDraw().
Definition at line 420 of file rendertree.h.
MeshNodeTreeType CS::RenderManager::RenderTree< TreeTraits >::ContextNode::meshNodes |
Sub-tree of mesh nodes.
Definition at line 434 of file rendertree.h.
TreeType& CS::RenderManager::RenderTree< TreeTraits >::ContextNode::owner |
Owner of context node.
Definition at line 396 of file rendertree.h.
CS::Math::Matrix4 CS::RenderManager::RenderTree< TreeTraits >::ContextNode::perspectiveFixup |
Matrix to be applied after projection from camera (usually used for post processing manager targets).
Definition at line 416 of file rendertree.h.
csRef<PostEffectManager> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::postEffects |
Post processing effects to apply after rendering the context.
Definition at line 431 of file rendertree.h.
CS::RenderPriorityGrouping CS::RenderManager::RenderTree< TreeTraits >::ContextNode::renderGrouping |
Mesh render grouping.
Definition at line 428 of file rendertree.h.
TargetTexture CS::RenderManager::RenderTree< TreeTraits >::ContextNode::renderTargets[rtaNumAttachments] |
All render targets to be used when rendering the context node.
Definition at line 411 of file rendertree.h.
csRef<RenderView> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::renderView |
View rendered to.
Definition at line 399 of file rendertree.h.
iSector* CS::RenderManager::RenderTree< TreeTraits >::ContextNode::sector |
Sector to render.
Definition at line 422 of file rendertree.h.
csDirtyAccessArray<iShader*> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::shaderArray |
Arrays of per-mesh shader.
Definition at line 443 of file rendertree.h.
csRef<iShaderVariableContext> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::shadervars |
Context-specific shader variables.
Definition at line 426 of file rendertree.h.
SVArrayHolder CS::RenderManager::RenderTree< TreeTraits >::ContextNode::svArrays |
The SVs themselves.
Definition at line 440 of file rendertree.h.
csRef<csShaderVariable> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::svFogplane |
Holds fog plane for sector+view.
Definition at line 424 of file rendertree.h.
csArray<size_t> CS::RenderManager::RenderTree< TreeTraits >::ContextNode::ticketArray |
Arrays of per-mesh ticket info.
Definition at line 445 of file rendertree.h.
size_t CS::RenderManager::RenderTree< TreeTraits >::ContextNode::totalRenderMeshes |
Total number of render meshes within the context.
Definition at line 448 of file rendertree.h.
The documentation for this struct was generated from the following file:
- csplugincommon/rendermanager/rendertree.h
Generated for Crystal Space 2.0 by doxygen 1.6.1