imesh/animnode/lookat.h File Reference
LookAt animation node for an animated mesh. More...
#include "csutil/scf_interface.h"
#include "imesh/animnode/skeleton2anim.h"
Go to the source code of this file.
Classes | |
struct | CS::Animation::iSkeletonLookAtListener |
A listener to be implemented if you want to be notified when the target has been reached or lost. More... | |
struct | CS::Animation::iSkeletonLookAtNode |
An animation node that controls a bone of an animesh in order to make it look at a target. More... | |
struct | CS::Animation::iSkeletonLookAtNodeFactory |
Factory for the 'LookAt' animation node. More... | |
struct | CS::Animation::iSkeletonLookAtNodeManager |
A class to manage the creation and deletion of 'LookAt' animation node factories. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::Animation |
Animation-related types. |
Detailed Description
LookAt animation node for an animated mesh.
Definition in file lookat.h.
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