imesh/animnode/lookat.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2009 Christian Van Brussel, Institute of Information 00003 and Communication Technologies, Electronics and Applied Mathematics 00004 at Universite catholique de Louvain, Belgium 00005 http://www.uclouvain.be/en-icteam.html 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Library General Public 00009 License as published by the Free Software Foundation; either 00010 version 2 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Library General Public License for more details. 00016 00017 You should have received a copy of the GNU Library General Public 00018 License along with this library; if not, write to the Free 00019 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 */ 00021 #ifndef __CS_IMESH_ANIMNODE_LOOKAT_H__ 00022 #define __CS_IMESH_ANIMNODE_LOOKAT_H__ 00023 00028 #include "csutil/scf_interface.h" 00029 00030 #include "imesh/animnode/skeleton2anim.h" 00031 00035 struct iMovable; 00036 struct iCamera; 00037 00038 namespace CS { 00039 namespace Animation { 00040 00041 struct iBodySkeleton; 00042 struct iSkeletonLookAtNodeFactory; 00043 struct iSkeletonLookAtListener; 00044 00049 struct iSkeletonLookAtNodeManager 00050 : public virtual CS::Animation::iSkeletonAnimNodeManager<CS::Animation::iSkeletonLookAtNodeFactory> 00051 { 00052 SCF_ISKELETONANIMNODEMANAGER_INTERFACE (CS::Animation::iSkeletonLookAtNodeManager, 1, 0, 0); 00053 }; 00054 00071 struct iSkeletonLookAtNodeFactory : public virtual iSkeletonAnimNodeFactory 00072 { 00073 SCF_INTERFACE(CS::Animation::iSkeletonLookAtNodeFactory, 2, 0, 1); 00074 00085 virtual void SetBodySkeleton (iBodySkeleton* skeleton) = 0; 00086 00090 virtual void SetBone (BoneID boneID) = 0; 00091 00098 virtual void SetMaximumSpeed (float speed) = 0; 00099 00104 virtual void SetAlwaysRotate (bool alwaysRotate) = 0; 00105 00113 virtual void SetListenerDelay (float delay) = 0; 00114 00123 virtual void SetChildNode (iSkeletonAnimNodeFactory* node) = 0; 00124 00128 virtual iSkeletonAnimNodeFactory* GetChildNode () const = 0; 00129 00134 virtual void SetDirection (const csMatrix3& direction) = 0; 00135 00139 virtual void GetDirection (csMatrix3& direction) const = 0; 00140 }; 00141 00146 struct iSkeletonLookAtNode : public virtual iSkeletonAnimNode 00147 { 00148 SCF_INTERFACE(CS::Animation::iSkeletonLookAtNode, 2, 0, 0); 00149 00153 virtual bool HasTarget () = 0; 00154 00161 virtual void SetTarget (csVector3 target) = 0; 00162 00170 virtual void SetTarget (iMovable* target, const csVector3& offset) = 0; 00171 00172 // TODO: remove this method once iCamera has iMovable implemented 00180 virtual void SetTarget (iCamera* target, const csVector3& offset) = 0; 00181 00188 virtual void RemoveTarget () = 0; 00189 00193 virtual void AddListener (iSkeletonLookAtListener* listener) = 0; 00194 00198 virtual void RemoveListener (iSkeletonLookAtListener* listener) = 0; 00199 }; 00200 00205 struct iSkeletonLookAtListener : public virtual iBase 00206 { 00207 SCF_INTERFACE (CS::Animation::iSkeletonLookAtListener, 1, 0, 0); 00208 00212 virtual void TargetReached () = 0; 00213 00217 virtual void TargetLost () = 0; 00218 }; 00219 00220 } // namespace Animation 00221 } // namespace CS 00222 00225 #endif //__CS_IMESH_ANIMNODE_LOOKAT_H__
Generated for Crystal Space 2.0 by doxygen 1.6.1