CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData Struct Reference
Data used by the shadow handler that needs to persist over multiple frames. More...
#include <csplugincommon/rendermanager/shadow_pssm.h>
Public Member Functions | |
void | SetConfigPrefix (const char *configPrefix) |
Set the prefix for configuration settings. |
Detailed Description
template<typename RenderTree, typename LayerConfigType>
struct CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData
Data used by the shadow handler that needs to persist over multiple frames.
Generally stored inside the light setup's persistent data.
Definition at line 927 of file shadow_pssm.h.
Member Function Documentation
template<typename RenderTree , typename LayerConfigType >
void CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData::SetConfigPrefix | ( | const char * | configPrefix | ) | [inline] |
Set the prefix for configuration settings.
Definition at line 962 of file shadow_pssm.h.
The documentation for this struct was generated from the following file:
- csplugincommon/rendermanager/shadow_pssm.h
Generated for Crystal Space 2.0 by doxygen 1.6.1