CrystalSpace

Public API Reference

CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData Struct Reference

Data used by the shadow handler that needs to persist over multiple frames. More...

#include <csplugincommon/rendermanager/shadow_pssm.h>

List of all members.

Public Member Functions

void SetConfigPrefix (const char *configPrefix)
 Set the prefix for configuration settings.

Detailed Description

template<typename RenderTree, typename LayerConfigType>
struct CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData

Data used by the shadow handler that needs to persist over multiple frames.

Generally stored inside the light setup's persistent data.

Definition at line 927 of file shadow_pssm.h.


Member Function Documentation

template<typename RenderTree , typename LayerConfigType >
void CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData::SetConfigPrefix ( const char *  configPrefix  )  [inline]

Set the prefix for configuration settings.

Definition at line 962 of file shadow_pssm.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1