CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType > Class Template Reference
PSSM shadow handler. More...
#include <csplugincommon/rendermanager/shadow_pssm.h>
Classes | |
struct | PersistentData |
Data used by the shadow handler that needs to persist over multiple frames. More... | |
class | ViewSetup |
Shadow per-view specific data. More... |
Detailed Description
template<typename RenderTree, typename LayerConfigType>
class CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >
PSSM shadow handler.
Usage: in the ShadowHandler
argument of the LightSetup class. In addition, on initialization the SetConfigPrefix() method of the shadow handler persistent data (accessible through the light setup persistent data) must be called, before the light setup persistent data is initialized:
// First, set prefix for configuration settings lightPersistent.shadowPersist.SetConfigPrefix ("RenderManager.ShadowPSSM"); // Then, light setup (and shadow handler) persistent data is initialized lightPersistent.Initialize (objectReg, treePersistent.debugPersist);
Definition at line 68 of file shadow_pssm.h.
The documentation for this class was generated from the following file:
- csplugincommon/rendermanager/shadow_pssm.h
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