iDecalAnimationControl Struct Reference
[Geometry utilities]
A decal animation control, to be used by the iMeshObject when the vertices of the decal have to be animated. More...
#include <ivaria/decal.h>
Public Member Functions  
virtual void  UpdateDecal (iDecalTemplate *decalTemplate, size_t baseIndex, csArray< size_t > &indices, csRenderBuffer &vertices, csRenderBuffer &normals)=0 
Update the vertices and normals of the decal. 
Detailed Description
A decal animation control, to be used by the iMeshObject when the vertices of the decal have to be animated.
Definition at line 335 of file decal.h.
Member Function Documentation
virtual void iDecalAnimationControl::UpdateDecal  (  iDecalTemplate *  decalTemplate,  
size_t  baseIndex,  
csArray< size_t > &  indices,  
csRenderBuffer &  vertices,  
csRenderBuffer &  normals  
)  [pure virtual] 
Update the vertices and normals of the decal.
 Parameters:

decalTemplate The template of the decal baseIndex The starting index of the vertices and normals that have to be updated in the render buffers provided. indices The indices of the iMeshObject corresponding to the indices of the decal. These are the list of the indices provided in iDecalBuilder::AddStaticPoly(). vertices The vertices of the decal that need to be updated normals The normals of the decal that need to be updated
The documentation for this struct was generated from the following file:
 ivaria/decal.h
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