iDecalBuilder Struct Reference
Interface for mesh objects to use to build decals for their mesh object. More...
Public Member Functions
|virtual void||AddStaticPoly (const csPoly3D &polygon, csArray< size_t > *indices=0)=0|
|Adds a static polygon to the decal. |
|virtual void||SetDecalAnimationControl (iDecalAnimationControl *animationControl)=0|
|Set the animation controller for this decal. |
Interface for mesh objects to use to build decals for their mesh object.
Member Function Documentation
|virtual void iDecalBuilder::AddStaticPoly||(||const csPoly3D &||polygon,|
|csArray< size_t > *|| indices = |
Adds a static polygon to the decal.
The decal builder will build geometry for this polygon and append it to the mesh's extra rendermesh list.
|virtual void iDecalBuilder::SetDecalAnimationControl||(||iDecalAnimationControl *||animationControl||)||
Set the animation controller for this decal.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 2.0 by doxygen 1.6.1