CrystalSpace

Public API Reference

iSprite3DState Struct Reference
[Mesh plugins]

This interface describes the API for the 3D sprite mesh object. More...

#include <imesh/sprite3d.h>

Inheritance diagram for iSprite3DState:

List of all members.

Public Member Functions

virtual void EnableTweening (bool en)=0
 Enable/disable tweening.
virtual iSpriteSocketFindSocket (const char *name) const =0
 find a named socket into the sprite.
virtual iSpriteSocketFindSocket (iMeshWrapper *mesh) const =0
 find a socked based on the sprite attached to it.
virtual iSpriteActionGetCurAction () const =0
 Get the current action.
virtual int GetCurFrame () const =0
 Get the current frame number.
virtual int GetFrameCount () const =0
 Get the number of frames.
virtual int GetLightingQuality ()=0
 Returns the lighting quality level used by this sprite.
virtual int GetLightingQualityConfig () const =0
 Returns what this sprite is using for determining the lighting quality.
virtual int GetLodLevelConfig () const =0
 Returns what this sprite is using for determining the lighting quality.
virtual uint GetMixMode () const =0
 Get mix mode.
virtual bool GetReverseAction () const =0
 Get whether the current action is reversed or not.
virtual bool IsLighting () const =0
 Get lighting.
virtual bool IsLodEnabled () const =0
 Returns true if lod is enabled, else false.
virtual bool IsTweeningEnabled () const =0
 Query state of tweening.
virtual bool PropagateAction (const char *name)=0
 Propogate set action to all children.
virtual bool SetAction (int index, bool loop=true, float speed=1)=0
 Select an action by index.
virtual bool SetAction (const char *name, bool loop=true, float speed=1)=0
 Select an action by name.
virtual void SetFrame (int f)=0
 Go to a specified frame.
virtual void SetLighting (bool l)=0
 Set lighting.
virtual void SetLightingQualityConfig (int config_flag)=0
 Sets which lighting config variable this sprite will use.
virtual void SetLocalLightingQuality (int lighting_quality)=0
 Sets the local lighting quality for this sprite.
virtual void SetLodLevelConfig (int config_flag)=0
 Sets which lighting config variable this sprite will use.
virtual void SetMixMode (uint mode)=0
 Set mix mode.
virtual bool SetOverrideAction (int index, float speed=1)=0
 This sets an action to run one time, then the sprite reverts to the prior action.
virtual bool SetOverrideAction (const char *name, float speed=1)=0
 This sets an action to run one time, then the sprite reverts to the prior action.
virtual void SetReverseAction (bool reverse)=0
 Set whether action should run in reverse or not.
virtual void SetSingleStepAction (bool singlestep)=0
 Set single-step frame advance flag on actions.
virtual void UnsetTexture ()=0
 Unset the texture (i.e. use the one from the factory).

Detailed Description

This interface describes the API for the 3D sprite mesh object.

Todo:
What about convenience functions to set colors for verts?

Definition at line 331 of file sprite3d.h.


Member Function Documentation

virtual void iSprite3DState::EnableTweening ( bool  en  )  [pure virtual]

Enable/disable tweening.

virtual iSpriteSocket* iSprite3DState::FindSocket ( const char *  name  )  const [pure virtual]

find a named socket into the sprite.

virtual iSpriteSocket* iSprite3DState::FindSocket ( iMeshWrapper mesh  )  const [pure virtual]

find a socked based on the sprite attached to it.

virtual iSpriteAction* iSprite3DState::GetCurAction (  )  const [pure virtual]

Get the current action.

virtual int iSprite3DState::GetCurFrame (  )  const [pure virtual]

Get the current frame number.

virtual int iSprite3DState::GetFrameCount (  )  const [pure virtual]

Get the number of frames.

virtual int iSprite3DState::GetLightingQuality (  )  [pure virtual]

Returns the lighting quality level used by this sprite.

See SPR_LIGHTING_* macros defined in this header for the different types of lighting.

virtual int iSprite3DState::GetLightingQualityConfig (  )  const [pure virtual]

Returns what this sprite is using for determining the lighting quality.

virtual int iSprite3DState::GetLodLevelConfig (  )  const [pure virtual]

Returns what this sprite is using for determining the lighting quality.

virtual uint iSprite3DState::GetMixMode (  )  const [pure virtual]

Get mix mode.

virtual bool iSprite3DState::GetReverseAction (  )  const [pure virtual]

Get whether the current action is reversed or not.

virtual bool iSprite3DState::IsLighting (  )  const [pure virtual]

Get lighting.

virtual bool iSprite3DState::IsLodEnabled (  )  const [pure virtual]

Returns true if lod is enabled, else false.

virtual bool iSprite3DState::IsTweeningEnabled (  )  const [pure virtual]

Query state of tweening.

virtual bool iSprite3DState::PropagateAction ( const char *  name  )  [pure virtual]

Propogate set action to all children.

virtual bool iSprite3DState::SetAction ( int  index,
bool  loop = true,
float  speed = 1 
) [pure virtual]

Select an action by index.

If 'loop'==false the animation will not loop.

virtual bool iSprite3DState::SetAction ( const char *  name,
bool  loop = true,
float  speed = 1 
) [pure virtual]

Select an action by name.

If 'loop'==false the animation will not loop.

virtual void iSprite3DState::SetFrame ( int  f  )  [pure virtual]

Go to a specified frame.

virtual void iSprite3DState::SetLighting ( bool  l  )  [pure virtual]

Set lighting.

virtual void iSprite3DState::SetLightingQualityConfig ( int  config_flag  )  [pure virtual]

Sets which lighting config variable this sprite will use.

The options are:

  • CS_SPR_LIGHT_GLOBAL (default)
  • CS_SPR_LIGHT_TEMPLATE
  • CS_SPR_LIGHT_LOCAL
virtual void iSprite3DState::SetLocalLightingQuality ( int  lighting_quality  )  [pure virtual]

Sets the local lighting quality for this sprite.

NOTE: you must use SetLightingQualityConfig (CS_SPR_LIGHT_LOCAL) for the sprite to use this.

virtual void iSprite3DState::SetLodLevelConfig ( int  config_flag  )  [pure virtual]

Sets which lighting config variable this sprite will use.

The options are:

  • CS_SPR_LOD_GLOBAL (default)
  • CS_SPR_LOD_TEMPLATE
  • CS_SPR_LOD_LOCAL
virtual void iSprite3DState::SetMixMode ( uint  mode  )  [pure virtual]

Set mix mode.

virtual bool iSprite3DState::SetOverrideAction ( int  index,
float  speed = 1 
) [pure virtual]

This sets an action to run one time, then the sprite reverts to the prior action.

virtual bool iSprite3DState::SetOverrideAction ( const char *  name,
float  speed = 1 
) [pure virtual]

This sets an action to run one time, then the sprite reverts to the prior action.

virtual void iSprite3DState::SetReverseAction ( bool  reverse  )  [pure virtual]

Set whether action should run in reverse or not.

virtual void iSprite3DState::SetSingleStepAction ( bool  singlestep  )  [pure virtual]

Set single-step frame advance flag on actions.

virtual void iSprite3DState::UnsetTexture (  )  [pure virtual]

Unset the texture (i.e. use the one from the factory).


The documentation for this struct was generated from the following file:

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