CS::RenderManager::AutoFX::FramebufferTex< RenderTree > Class Template Reference
Render manager helper for automatic framebuffer content textures. More...
#include <csplugincommon/rendermanager/autofx_framebuffertex.h>
Public Member Functions | |
void | operator() (typename RenderTree::MeshNode *node, size_t layer, typename RenderTree::MeshNode::SingleMesh &mesh, const csBitArray &names) |
Operator doing the actual work. |
Detailed Description
template<typename RenderTree>
class CS::RenderManager::AutoFX::FramebufferTex< RenderTree >
Render manager helper for automatic framebuffer content textures.
When some shader used in a render tree context uses a framebuffer content texture (SV name tex framebuffer color
or tex framebuffer depth
) the contents of the framebuffer before the mesh using the shader is rendered are copied to the textures.
Usage: Functor for TraverseUsedSVSets. Application must happen after shader and ticket setup (e.g. SetupStandardTicket()). Example:
// Define type using rendermanager-dependent render tree and context setup typedef CS::RenderManager::AutoFX::FramebufferTex<RenderTreeType, ContextSetupType> AutoFramebufferTexType; // Instantiate helper in rendering RenderManagerType::AutoFramebufferTexType fxFB ( rmanager->framebufferTexPersistent); // Set up a traverser for the sets of shader vars used over each mesh typedef TraverseUsedSVSets<RenderTreeType, RenderManagerType::AutoFramebufferTexType> SVTraverseType; SVTraverseType svTraverser (fxFB, shaderManager->GetSVNameStringset ()->GetSize (), fxFB.svUserFlags); // Do the actual traversal. ForEachMeshNode (context, svTraverser);
The template parameter RenderTree gives the render tree type.
Definition at line 131 of file autofx_framebuffertex.h.
Member Function Documentation
void CS::RenderManager::AutoFX::FramebufferTex< RenderTree >::operator() | ( | typename RenderTree::MeshNode * | node, | |
size_t | layer, | |||
typename RenderTree::MeshNode::SingleMesh & | mesh, | |||
const csBitArray & | names | |||
) | [inline] |
Operator doing the actual work.
If one of the reflection or refraction textures is detected in the set of shader vars used (names) by mesh textures are set up.
Definition at line 143 of file autofx_framebuffertex.h.
The documentation for this class was generated from the following file:
- csplugincommon/rendermanager/autofx_framebuffertex.h
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