CrystalSpace

Public API Reference

csplugincommon/rendermanager/shadow_pssm.h File Reference

PSSM shadow handler. More...

#include "ivideo/shader/shader.h"
#include "csutil/cfgacc.h"
#include "cstool/meshfilter.h"
#include "csplugincommon/rendermanager/operations.h"
#include "csplugincommon/rendermanager/rendertree.h"
#include "csplugincommon/rendermanager/shadow_common.h"
#include "csplugincommon/rendermanager/standardsorter.h"
#include "csplugincommon/rendermanager/viscull.h"
#include "csgeom/matrix4.h"
#include "csgeom/projections.h"

Go to the source code of this file.

Classes

struct  CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData
 Data used by the shadow handler that needs to persist over multiple frames. More...
class  CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >
 PSSM shadow handler. More...
class  CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::ViewSetup
 Shadow per-view specific data. More...

Namespaces

namespace  CS
 

Main namespace for CrystalSpace.


namespace  CS::RenderManager
 

Classes for render manager plugin implementation.



Detailed Description

PSSM shadow handler.

Definition in file shadow_pssm.h.


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