csplugincommon/rendermanager/shadow_pssm.h File Reference
PSSM shadow handler. More...
#include "ivideo/shader/shader.h"
#include "csutil/cfgacc.h"
#include "cstool/meshfilter.h"
#include "csplugincommon/rendermanager/operations.h"
#include "csplugincommon/rendermanager/rendertree.h"
#include "csplugincommon/rendermanager/shadow_common.h"
#include "csplugincommon/rendermanager/standardsorter.h"
#include "csplugincommon/rendermanager/viscull.h"
#include "csgeom/matrix4.h"
#include "csgeom/projections.h"
Go to the source code of this file.
Classes | |
struct | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::PersistentData |
Data used by the shadow handler that needs to persist over multiple frames. More... | |
class | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType > |
PSSM shadow handler. More... | |
class | CS::RenderManager::ShadowPSSM< RenderTree, LayerConfigType >::ViewSetup |
Shadow per-view specific data. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
namespace | CS::RenderManager |
Classes for render manager plugin implementation. |
Detailed Description
PSSM shadow handler.
Definition in file shadow_pssm.h.
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