In the last version of Crystal Space (1.4), a new specialized mesh was introduced for advanced animation. It mixes vertex-based animations with skeletal animations through an extensible and flexible animation blending tree system.
This new animated mesh has recently received many further improvements, with the addition of new animation nodes such as the 'Ragdoll', 'Inverse Kinematics', 'LookAt' and 'Retarget' nodes, but also with a dedicated hair mesh and the integration of physical soft bodies for clothes and props.
These features are just a small part of what will be available in the incoming 2.0 release of Crystal Space...
This is a collection of videos that demonstrate specific features or give an impression of projects using CrystalSpace.
Featured ProjectJammer T is based off of Dariusz Dawidowski's hobby of gardening and you must grow various fruits and vegetables whilst heading off the various threats that disturb your patch using the colour coded weapons. Jammer T is an opensourced project, so head to the Jammer T website to play the game.
Dariusz, an independent game developer says "Together with CEL, Crystal Space is the best open source game engine".
Crystal Core is the Crystal Space demo game. It is an single player shooter/quest based game using the CEL and CELstart technology. It is a good tutorial on how to make games using Crystal Space, CEL, and CELstart.
Previous Featured Projectsopen Outcast is a free and portable action-adventure that wants to become the unofficial successor of the commercial game "Outcast". After the official sequel "Outcast 2" was canceled because the game studio went bankrupt, a bunch of fans decided to create their own sequel using free technology. Although the project was built atop Crystal Space when featured, it is now based upon Cryengine 2. The older Crystal Space-based tech-demo is still available. Project website: www.openoutcast.org
Planeshift is an Open Source MMORPG which has been using our engine for years. In general, whenever there is a new Feature in CS they are amongst the first to explore it and, um, help finding (and fixing) bugs. Read more about their great project on their home page.