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Crystal Space is a mature, full-featured software development kit (SDK) providing real-time 3D graphics for applications such as games and virtual reality. It is free (LGPL) and cross-platform (Windows, GNU/Linux, Mac OS X).

The project encompasses two main components:

Crystal Space — A modular, configurable, and extensible rendering engine supporting OpenGL and advanced features such as shaders and lighting systems, physics, 3D sounds, animation blending, foliage, terrain, virtual file system, physical peripherals, and more.
CEL — Entity system supporting higher-level functionality, such as runtime package environment (CELstart), generic event system, avatar and camera management, artificial intelligence (behavior trees, path finding, neural networks and genetic algorithms), vehicles, and more.

Related projects: YoFrankie!, PlaneShift, Blender (blender2crystal), Project Ares, Peragro Tempus.


Recent News

  • 16:28, 18 January 2012: News CS CEL and Ares future Call for help and donations

    Dear CS, CEL and Ares developers, users, supporters and all,

    In the fast pace world of 3D, hardware and gaming. It is difficult to keep up and progress without the assistance and generosity of others.

    CS, CEL and Ares are three core projects that now and in the future, bring you the ability to create games and other applications with a degree of ease and flexibility. Doing this though creates it's challenges. As Open Source projects, we survive on peoples generous donation of time and their passion which is so great they purchase much of the hardware to progress the projects from their own pockets.

    We are reaching out to the community and wider to assist us if you can and reduce the burden from individuals and progress as we wish to. In the future we wish to:

    - Better support Apple Mac OS X
    - Add Android support
    - Add Apple iOS support
    - Add GLSL and GLES

    We would also like to be able to purchase up to date versions of software for example Visual Studio for long standing developers. Other uses of any financial donations would be decided by concensus amongst the development team as they are at present.

    As projects we are always looking for new people to help in all areas of the projects.

    If you are able to offer your time to any of the projects please contact us via the discussion or development mailing lists.

    To subscribe and mail to the list, please see:

    http://www.crystalspace3d.org/docs/online/manual/Mailing-Lists.html

    As projects we are in desperate need of hardware and software to bring support and features up to date then progress, and as a team of individuals we can only do this via donations in the future.

    If you are able to make a donation of money or hardware. Please contact the founder of the CS, CEL and Ares projects:

    Jorrit Tyberghein - Email: jorrit.tyberghein@gmail.com

    Regards

    Phil Wyett

    Crystal Space and Crystal Entity Layer release manager.


  • 21:35, 14 January 2012: News CS 2.0 beta3

    Crystal Space and Crystal Entity Layer 2.0 beta 3 have been released.

    Check out the Download page for downloads and see what's new.


  • 07:13, 23 December 2011: News CS 2.0 beta2

    Crystal Space and Crystal Entity Layer 2.0 beta 2 have been released.

    Check out the Download page for downloads and see what's new.


  • 01:13, 17 December 2011: Crystal Space 1.4.1 Released

    They say you wait ages for a bus, and then two turn up almost at the same time.

    Hot on the heels of last weeks 2.0 beta 1 releases. The Crystal Space and CEL Development Teams are pleased to announce the release of Crystal Space and CEL 1.4.1.

    This is a support release of the stable 1.4 series. It includes updates, fixes and other changes.

    This is a supported release. However, we must note that this release will be last in the 1.4 series and efforts will now move to the upcoming 2.0 release and other future developments. More on these in the coming weeks and months.

    Check out the Download page for the files and further information.


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